The current version of LevelSpeech has …
(risetime 0.5) ; seconds
(falltime 1.0) ; seconds
If you change these to …
(risetime 0.02) ; seconds
(falltime 0.10) ; seconds
It responds quicker : the changes in gain are less obvious, less pumping/breathing,
e.g. attached
LevelSpeech2.NY (2.55 KB)