The experiment was to add sliders for attack & decay times.
Once they have been adjusted to match speech they could be hidden.
The original (nonadjustable) attack & decay times on LevelSpeech were too slow for speech, IMO.
The experiment was to add sliders for attack & decay times.
Once they have been adjusted to match speech they could be hidden.
The original (nonadjustable) attack & decay times on LevelSpeech were too slow for speech, IMO.