Heya. I’m completely new to this. I’ve been messing around for hours trying to learn this, and trying to figure this problem out, but I can’t seem to find a solution, not even via google searching.
I’d like to be able to morph a source voice so that it sounds like an effect I’ve heard. I have a certain source voice in mind and a certain target sound I’m trying to get to.
The source is just a speech synthesizer. The target sound I’m looking for is a sound from a video game. (Bloody Roar.)
It’s the “Hyah!” sound that Yugo makes when he throws certain punches/kicks in his wolf form. At 12 seconds, you can hear a series of "Hyah!"s when he does a flurry of punches.
https://www.youtube.com/watch?v=l2AsHS47Vk4
That particular “Hyah!” sound is what I’m going for. The way it sounds kind of growly, but also has that high-pitched quality to it. (I think they call it timbre? I’m not sure.)
I’ve been messing around in audacity for hours on end, spanning a couple of days, trying to figure it out. I have some test text-to-speech audio that I’m trying to make sound the same as that effect. But I can’t seem to do it.
Most of my time has been spent playing with the vocoder. I extracted the “Hyah!” sound and used the Paulstretch effect to make it long enough to be a carrier, but it doesn’t work. The voice can be made growly, but that high-pitched feeling just doesn’t go into it no matter what I do.
If I’m understanding vocoders right, I’m starting to think that the vocoder is not what I’m looking for. The carrier only modifies the modulator where they have overlapping pitches? Which means the hich-pitched feeling will simply never apply. It has to be added in somehow, yet somehow still match the voice.
Does anyone have any ideas about how this could be achieved?
Attached are my best efforts so far.
The sample of the “Hyah!” sound:
Vocoder-Ready stereo file.
(Text-to-speech vocal in the left channel, paulstretched sample in the right channel.)
(Vocoder settings - Distance: 1; Vocoder Bands: 40; Amplitude of original audio: 100; Amplitude of white noise: 0; Amplitude of Radar Needles: 0; Frequency of Radar Needles: 0.)
The outcome: