Attached is the original audio file I’m working with (Blunt Their Steel Raw.mp3)
I went through these steps as outlined in a youtube video on how to do this specific character’s voice.
Compress based on peaks
2nd track pitch -3%
2nd track reverb [ room size: 40, Predelay: 1, Reverberance: 40, Damping: 90, Tone Low: 65, Tone High: 78, Wet Gain 0, Dry Gain: -20, Stereo Width: 100]
Attached as Blunt Their Steel.mp3 is the resulting audio file. It sounds okay, but it’s not nearly as cool. There’s so much more body to the voice from the game, a much fuller sound to it. What am I doing wrong or not doing?
“Equalization” to push up the bass, treble and pull down the middle frequencies.
A bit of short echo + some very bright reverb.
A bit of dynamic compression.
Pitch shifted down by 2 semitones.
This was bunged together in a couple of minutes just as a demo.