Attached is the original audio file I’m working with (Blunt Their Steel Raw.mp3)
I went through these steps as outlined in a youtube video on how to do this specific character’s voice.
Compress based on peaks
Duplicate track
2nd track pitch -3%
Merge Tracks
Duplicate track
2nd track reverb [ room size: 40, Predelay: 1, Reverberance: 40, Damping: 90, Tone Low: 65, Tone High: 78, Wet Gain 0, Dry Gain: -20, Stereo Width: 100]
Merge Tracks
Bass Boost
Attached as Blunt Their Steel.mp3 is the resulting audio file. It sounds okay, but it’s not nearly as cool. There’s so much more body to the voice from the game, a much fuller sound to it. What am I doing wrong or not doing?
“Equalization” to push up the bass, treble and pull down the middle frequencies.
A bit of short echo + some very bright reverb.
A bit of dynamic compression.
Pitch shifted down by 2 semitones.
This was bunged together in a couple of minutes just as a demo.
Yes. You’ll have to duplicate Steve’s version to make a dual-mono version …
To duplicate select the track and press the keys “Ctrl”+“D”
Then join these two identical tracks using “make stereo track” …
Then apply a stereo-reverb effect.
If you don’t have a stereo-reverb apply reverb with slightly different settings to each channel individually (before you join them)