Do you mean “Exported”? If so, then what you describe makes sense.
When exporting a project, the audio tracks are mixed down to a single mono or stereo file. Because you have tracks that are panned, Audacity will export as a stereo track (provided that the chosen export format supports stereo). So from your description I would expect the exported file to be a stereo file, with the contents of the hard left panned track in the left channel, and the contents of the hard right panned track in the right channel.
If a stereo track has identical left and right channels, the result will sound mono. This is like what happens when you listen to a mono radio broadcast on a stereo radio - the same audio plays through left and right speakers.
The only way to produce left and right spacing is for Audacity to Export a Stereo show. It’s a little confusing because you don’t know until later that Audacity did that, but just nudging the panning control will produce that conversion effect. Audacity doesn’t make a fuss about it.
The left and right movement should be exactly as you set it.
And in that exact instant, Audacity made a stereo show. There is no Mono Left.
I personally would have changed the graphic to show you what it really did, but that’s the way it works.
When you export, Audacity will smash all your unmuted tracks into one show. That’s why I said, the show should be panned the way you put it, but they’re not Mono any more.
I know I’m going to get in trouble over this, but there is provision to make a single blue wave be "“Left” or “Right.” That’s not the same as panning, and I don’t know how music players handle that. It’s an odd duck.
No, we can do that, too. Use the drop-down menu to the left of each track > Left Channel (or Right Channel).
Then select one of the tracks by clicking just above MUTE > File > Export Selected Audio.
Then do that to the other one.
That will let you create one sound file at a time, but I’m not sure what’s going to happen when a player encounters this file. I think it’s a safe bet no player is going to play both of them at once.
Yeah I’m thinking perhaps my idea maybe isn’t going to work ?
This what I am trying to do.
I got
TRACK 1 - Guitar completely by itself,
TRACK 2 , It’s that same guitar track but it’s going my VOCALS Mixed into it.
What I’m trying to do is , I want
One speaker to be playing that SOLO GUITAR
and then the other speaker would be playing the Guitar with Vocals.
Seems like both my LAPTOP SPEAKERS and HEADPHONES are playing both thoses equally , so their has to be something wrong somewhere ?
I think you can do that by leaving the guitar track alone and shove the vocal all the way to the right with the L-R balance control. Export the song and it should be what you want. Guitar on the left and guitar/voice mix on the right.
You’ll need to mess with the volumes to get it to sound right. You can do that with the -/+ control just above the voice balance control.
It will be in stereo and it will play like that in music players.
I bet I can get you 98% of the way there if you can tell me the boost or dip values of those sliders. The frequencies are posted.
You knew this wasn’t going to be easy, right?
There is no job that a good engineer can’t make much worse. You can figure out the boost and dip values by generating a tone at each one of those frequencies along the bottom one at a time. Apply the filter and measure what happens to the tone volume. Write them all down. It can’t take you much more than a week or so.
No, not directly. That’s why I said you had to figure it out by applying it multiple times and measure what happens.
One of the tones is 500. So make a tone at 500Hz and about -10dB or so. Apply the filter. Measure what happened to the volume of the 500Hz tone. If it went up to -7dB, then that slider has a 3dB boost. Write that down.
UNDO
Go through that same dance for all the other sliders and tones.
You need both frequency and dB values to write a filter. You need other stuff, too, but we already know a lot of that from the original app.