Hi, I recently discovered databending with Audacity, both visual and audio, and it’s really become a rabbit hole. I started out with importing PDFs and text files as Raw Data and exporting as WAV, then moved to glitching Raw Data of image files through sonic effects, then finally discovered the weird sonic landscape of game ROMs.
So I decided to trigger an album comprised of cut-and-spliced Raw Data from game ROMs (GBA, Nintendo DS, Nintendo 64), exported as audio. I imported the ROMs as VOX ADPCM, Little-endian, with a Project Rate of 8000 Hz for each track, and with varyingly low Sample Rates at the 8000–22050Hz spectrum. What I did was import, give the Raw Data audio a full listen, duplicate snippets of promising sounds as I go, then join the snippets into one track and export the assemblage as WAV (16-bit).
You can listen to (and download) the tracks here: https://soundcloud.com/arpiasol/sets/passages. The album and individual track artwork are also glitched with Audacity, except for “Minor Lit,” which is a Preview color adjustment.
Bottom line, Audacity is fun. Hope you enjoy!