Hello community,
Chad here, I’m in a bit of a situation right now…
I’m currently a developer for a modification that I’m working on, it’s for an emergency first responders based game, and right now I’m trying to make a few realistic sounding sirens, but i have one problem - i do not want to record off youtube because the recorded audio clip would be all distorted and statics in the background, so i found the stock siren tones from the actual manufacturing site, Whelen Sirens, but they are computer generated, so when you play it, it doesn’t sound real but fake, because of no “air”.
I just learned about Gverb last week and been playing with the settings ever since to accomplish a realistic sounding siren…i want my audio to sound like that it’s blaring out from the siren speaker, with the behaviors like pitch, echo, etc…
The game’s camera view is aerial view, and it’s taking place in a downtown setting, so i would like my sirens to sound like it’s blaring through the downtown street, echoing and loud, as if the tones are bouncing off the buildings, etc, but i understand that the possibility of achieving this kind of setting may be thin, but if anybody here knows a gverb settings that would accomplish this level of realism…
example - http://www.youtube.com/watch?v=VNcnRYJhCO4&feature=related
http://www.youtube.com/watch?v=f7g0ah23w1Q
I’m sorry about my grammar, it’s not so good, but i hope you understood most of it, or at least the objective…
Thanks and hope to see some positive responses!