I am making a war film and I need to make the gunshots sound more realistic. The battle is taking place in an open field, surrounded by a forest.
A lot of the sound effects found online sound like they’re being fired in a small room. I need to give them a lot more echo and make them sound like they’re actually being fired in that field.
Here is what I mean:
Listen to the attached file. The first sound is the stock sound effect, and the second one is the weapon being actually fired in the open.
It has much more of an echo and it sounds way more realistic.
We can’t take echoes out, so all those samples that sound like they were fired on a closed range, were, and while you can try to take that “recorded in the kitchen” echo out, it’s usually an uphill battle (so to speak). Note shots fired in the second example are flat and clean. It’s the long delayed echo that carries the impression. That’s what open field sounds like.
And the long delayed echo is going to be difficult, too. The longer the echo is, the more diffused and scrambled it’s going to be. You’re not listening to the far side of a stadium with one or two slap-style echoes, you’re listening to a million trees and the wooded hills behind. That takes high processing and I don’t know that we do that so well.
Have you tried Effect > Echo?
Can you find echo-free, clean shots? Without that, this process is going to be very painful.
I downloaded your file. That’s reverb rather than echo. The sound of the shots is changed by the reverb in a way that could be easy to simulate. It sounds like the way a drum beat is changed by reverb and compression. Search YouTube using the phrase Classic Drum Sounds: How to re-create Phil Collins’ ‘In The Air Tonight’ . The full Collins effect uses a noise gate to shorten the reverb. Don’t you use it for your gun battle.
Use Voxengo Oldskoolverb and almost any compressor. You might need to tweak the wet/dry mix on Oldskool.