I’m trying to create seamless car sounds for my game. I’m using samples from YouTube videos, however it becomes a problem when I want to loop it. The looping part is easy; cut a short part from the video, duplicate and reverse it. The problem is, even if the loop is unnoticeable, because the car is accelerating, the pitch goes up and down during the loop, like waves.
What I want to have is a “flat” loop, as if the car is revving at the exact same RPM, so it doesn’t sound like you’re constantly pushing and releasing the gas.
Here is what I mean, see how terrible it sounds and pitch goes up and down, even if the loop is seamless.