Next time, don’t use WAV.
As far as I know it’s the only format with an artificial limit.
The offset for a normal WAV should be 44 bytes. That’s where the header ends and the audio begins. There are 8-bits in a byte so 3-bytes in a 24-bit sample. If you start in the wrong place (or if the byte order/endianness is wrong) the bytes won’t be re-assembled correctly and you’ll get noise. But you should only have to check 3 offsets in a row, (0, 1, 2 or 44, 45, 46, etc.). If you start at (or near) zero the header will be treated as sound and you’ll get a little click or glitch in the beginning, which you can edit-out.
And one minor thing… The left & right channels alternate so the wrong offset can also switch the left & right channels.
Hopefully that’s wrong because 24-bit float is non-standard.
Oops! I missed that! It might be 32-bit float.
Some quick spreadsheet work:
24-bits is 3 bytes per sample x 2 for stereo x 44.1K samples per second = 265kB per second.
10 hours is 36,000 seconds so that works out to 9.5GB (at 24-bits)
32-bits would be 12.7GB (9.8 hours should be 12.4GB).
I don’t know what to make of that…
In that case it can be re-recorded… Of course it will take 10-hours!
If your phone has an analog headphone-out you can plug-into line-in (blue) on regular soundcard, or assuming you have a laptop with no line-in you can get a USB audio interface with line-inputs. (The Behringer UCA202 is popular and relatively inexpensive.)
If your phone only has USB, you’d need a headphone adapter.