Are there ‘effects’ to apply to an audio recording to enhance low frequency sounds. Turning into a lot of trial and error. By luck increased volume with 'WahWah effects.
Trying to enhance or simulate some floor thumps and heaving popping sounds(like a kurplunk if that make sense). Have nuisance neighbors playing video games. One game sounds like a hum and somehow I captured a hum especially on the bar graph with shark teeth type sound wave I don’t get with silence. Trying to reproduce those sounds now seems tougher than detecting or the mic picking them up.
Best way to set everything low or for low freq and dbs on ‘effect’ settings?
Made minor progress on audio file after getting a thump but only once. I made additional adjustments to the eq settings. But I can’t undo them. It says hit the cancel but that didn’t do anything. Anyway when adjusting or experimenting with settings or I have to start from scratch every time?
Examples:
The large, floor standing KEF Reference 3 hi-fi speakers (around $12000) go down to around 43 Hz.
My laptop speakers go down to around 150 Hz.
They’re cheap bluetooth speakers from a discount store Armor Wireless . Most of the speakers there are listed from 20 to 80khz. They definitely beat my computer speakers. Even beat headphones or earbuds plugged directly into computer. When playing back the track get a staticy hum. Still experiment but I’ll try lower settings.
I expect that is stretching the truth (marketing hype).
Perhaps there is some measurable sound close to those extremes, but I very much doubt that it within any legitimate standards (“IEC 60268-5 : Effective frequency range” defines the range as: "the sound pressure level is not more than 10 dB below an averaged maximum.)
Ignoring rattling sounds, at what point does the sound through the speaker become inaudible? (You can use the track spectrogram view, or Plot Spectrum to check the frequency at that point).