So I have an idea to create sound effect files that sound like they came from a 2001 Flash game. As such, they would sound lo-fi and/or compressed for websites. The style that I’d like to emulate for this would be the Mata Nui Online Game by Templar Studios.
Is there a plug-in or set thereof that would help me create (or convert existing) sound effects into faux-Flash-quality? Or is there a simpler way to do it?
I checked the second video, which brought me to http://mda.smartelectronix.com/ and its VST plugins. Problem is, they keep crashing/closing Audacity when I use them. Specifically the Degrader.
There are several built-in [u]Distortion Effects[/u] so you may not need 3rd-party plug-ins. (Some of the built-in distortion effects don’t sound like distortion but there’s lots to play with and lots of ways to degrade the sound.)
You could also try exporting-as 8-bit WAV and/or reducing the sample rate (“Project Rate” in the lower-left of the Audacity Window). 8-bits and 8kHz is “telephone quality”.
When you lower the bit depth you get (more) quantization noise. Quantization noise is different from “normal noise” because it goes-away with silence, but it “rides on top of” the audio. Like regular noise it’s most noticeable with quiet sounds (just not with no-sound).
When you lower the sample rate you are limiting the high frequencies (just like a low-pass filter). The Nyquist limit is half the sample rate so with an 8kHz sample rate you loose all audio above 4kHz.
You can go-down below 8-bits by reducing the volume. Each bit is 6dB. So for example, use the Amplify effect to reduce the volume by -12dB (or set your “new peak level” to -12dB) and export to 8-bit WAV. You’ll only have 6-bits of real audio data audio. Then you can re-open and re-amplify if it’s not loud enough.
Or, you can try exporting as low-bitrate (low quality) MP3.
I get that too: disabling VST plugins whilst they are playing often causes Audacity to crash. OCENaudio (which is Audacity-like) is more stable when it comes to VST plugins.
It’s less about 8-bit foley and more about 2000/2001-levels of audio quality. I think listening to the gameplay from the Mata Nui Online Game will give you a better idea of what I’m aiming to create.
Sound effects from the mini game @ 6:44 (e.g. the projectiles being kicked around and hitting their targets, the enemy smashing said projectiles)
The cutscene @ 8:15 (e.g. the music, the robotic movements, the unearthly hissing from the scorpion creature, the sound that the bronze/brown figure makes when he appears/disappears, and the collapse of the chamber entrance)