I’m having trouble getting Audacity to create loop points in an audio file that basically stays in the metadata of the audio file itself.
I do a lot of audio work for modding games like Skyrim, Fallout, etc. These games handle loop sounds by having the Start, Loop and End all compiled into a single audio file with loop points in the file itself telling the game where the loop starts and where it ends.
I can make seamless loops perfectly fine using Ctrl-B but for the life of me I can’t find anything related to setting up readable loop points that stay with the file. I can set up a loop, see the points in audacity but then I save it, re-open it and the loop points are gone. Skyrim/Fallout use uncompressed WAV/FLAC for audio which I understand is required for loop points to work.