Hi. I posted a question related to inserting silence some time ago, and the answer was to change the ‘editing can move other clips’ setting. The same thing is now happening after an update, and I’ve turned off the setting (why would you have it on? it’s annoyingly intrusive and impractical) but it still creates a new segment when I use effects. I’ve shut down Audacity and restarted, no change. Any ideas?
If you personally don’t use this setting, it doesn’t mean that others don’t. It’s very useful. At the company I work for, I have this setting on all computers with Audacity installed.
I can’t reproduce the problem you describe. Could you give a step by step sequence to create the issue, including the effects you are using?
Halleluya, I’m really happy for you. But can you answer the question?
With an audio file open, select a segment to which you want to add an effect, say reverb or echo. Click OK and suddenly there are three ‘segments’ to the audio file, instead of just one. What this means is that if you want to move the audio section along to a different point in the timeline, you have to move each segment separately, unless of course you highlight the three segments, which can be quite fidgety if you’re zoomed out and the clip is nestled between other clips. All unneceessary time-wasting. Previously I’ve simply applied the effect, or added silence and the audio clip remains intact.
I still can’t reproduce the problem you describe. I’ve tried it with “editing a clip can move other clips” both on and off, and with “always paste audio as a new clip” both on and off.
It may be time to nuke the preferences file.
Until we can find a fix for your problem, a workaround is to click in the Track Control Panel (which selects the entire track) then do Edit > Audio Clips > Join (Command + J) after adding the effect. This will join the 3 clips into one.
I’m running Audacity 3.7.4 on a Macbook Air (M1) running macOS 15.5.
So that we can answer your questions:
- Don’t write nonsense
- A person must recreate a similar scenario in themselves, and apparently, you are the only one, no one else can recreate such a scenario
What is your basis for this statement?
The OP is not using real time effects.
Buffering happens on playback and recording, but there should be no buffers involved when applying non-real time (destructive) effects.
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