Audio Clipping Heard in Game but not in Audacity

To all those involved with making Audacity great. Thank you. I’ve been using it for years (created radio shows,videos, and commercials using this project). I’ve been watching tutorials, experimenting, and basically figuring out that I really enjoy audio engineering (I’m still a noob but I’m getting good. Getting to where I can even edit a syllable so VOs sound good.) I’m very appreciative of this tool even though I’m still green.

So I’m using Audacity 2.3.2 to work on my latest project which is an audio mod for GTA V. I’ve created a decent radio effect for a voice actress that’s been involved with Mass Effect Andromeda (she was 3 characters). So the audio is clean, there’s no popping, or any of that in audacity, or in the files themselves. Sadly when testing the audio it game. It sounds like a hot mess. You can hear popping between each line.

Here let me post a sample. You can hear all clicks and pops right?

https://soundcloud.com/club1506/clicks-1/s-8csP5

So, in this file, you can hear how clean the audio is.

At this point I’m thinking it’s how the game is processing the audio files and it could be jumping from track to track. So the plan is to eliminate the silence at the beginning and end of each track. I’ve been tinkering with the truncate silence feature but no avail. Things I’ve come across really don’t explain how to process hundreds of files at once in a way that eliminates the silence only at the beginning and end of the track.

If there is a feature that could help out with this or a method my silly self isn’t using I’m an open book to learn more. Thank you for your time and best wishes with your audio project.

The soundcloud posting is private and locked, so we can’t pull it down and analyze it.

Koz

Things I’ve come across really don’t explain how to process hundreds of files at once in a way that eliminates the silence only at the beginning and end of the track.

If all the silences are the same size, you should be able to program that in a Macro (batch process)…I think. If the software has to find the silences first, then you’re hosed. Macro programming can’t make decisions.

~~

when testing the audio it game. It sounds like a hot mess.

Where is the game? Hosted on your machine? If not, has the uploading process ever worked?

My “Up” internet speed is terrible and I can’t do symmetrical live sound or video. Depending on circumstances, I would expect “holes” in sound transmission. We’ll see if that’s happening when we get access to the work.

Koz

Hello Kozikowski

You won’t believe this. It was the Metadata that was jacking with the files. Perhaps the code was reading the all of the metadata in addition to reading the file name it needed to play. So now that the problem is solved the other problem is changing the metadata on hundreds of files :frowning: