Audacity records my gameplay

Hello, I have a problem with audacity.
So the problem is when I record my gameplay, I record my gameplay with shadowplay and record my commentary with audacity, but audacity picks up my gameplay too, how to stop it!?
Can anyone help?

Select your microphone as the [u]Recording Device[/u] and it should only record your mic. (If you have a laptop with a built-in mic but you’re using a separate mic (such as a headset mic) make sure to select the correct mic.)

I have done it, still I can hear when recording.

Can’t anyone help me with this problem?

You’ve given very little information to work on. Start with the exact version number of Audacity that you are using (look in “Help > About Audacity”).
What sort of microphone are you using?
Are you listening to game sounds while you play? If so, how exactly are you doing that?

In Audacity, click on “Help >Audio device info”, then copy and paste the entire info log into your reply.

I am using Audacity 2.1.2.
The microphone I am using is a part of my headphone, which is named “Sades SA-708”
I listen to my game sounds while I play, and while I record I also turn down the volume of my headphones, so microphone wouldn’t record any game sounds coming from my headphone.
Audio device info

Default recording device number: 1
Default playback device number: 3

Device ID: 0
Device name: Microsoft Sound Mapper - Input
Host name: MME
Recording channels: 2
Playback channels: 0
Low Recording Latency: 0.090000
Low Playback Latency: 0.090000
High Recording Latency: 0.180000
High Playback Latency: 0.180000
Supported Rates:

Device ID: 1
Device name: Microphone (Realtek High Defini
Host name: MME
Recording channels: 2
Playback channels: 0
Low Recording Latency: 0.090000
Low Playback Latency: 0.090000
High Recording Latency: 0.180000
High Playback Latency: 0.180000
Supported Rates:

Device ID: 2
Device name: Microsoft Sound Mapper - Output
Host name: MME
Recording channels: 0
Playback channels: 2
Low Recording Latency: 0.090000
Low Playback Latency: 0.090000
High Recording Latency: 0.180000
High Playback Latency: 0.180000
Supported Rates:
8000
9600
11025


Is it enough?

No. Please save as a file and attach it so we see the complete Audio Device Info. Click OK in Audio Device Info then it will offer to save a file. Please see here for how to attach files: https://forum.audacityteam.org/t/how-to-attach-files-to-forum-posts/24026/1


Gale

I attached the file.
deviceinfo.txt (6.51 KB)

Thanks for the file. What is the “SyncMaster-4” output device? Is it a second physical output port on the computer and is it the HDMI output for connecting to a TV?

How many plugs does the headset have? Descriptions I have seen say one plug, but some pictures show two plugs. And which port(s) on the computer is the headset connected to?

Is there any CD or drivers download with these headsets that makes changes to the built-in sound device?


Gale

Syncmaster I believe is a part of the HDMI to VGA adapter.
The headset has 2 plugs, one for input and one for output I believe. They are connected to the front ports. The headset doesn’t have any cd or driver downloads.

Choose the “Microphone (Realtek High Defini” recording device and “Realtek HD Audio 2nd output (Re” as playback device in Audacity’s Device Toolbar.

What happens if you turn down the audio volume of the Realtek 2nd output so you can’t hear it at all? If the game is still in the recording at the same level then something, perhaps “Shadowplay” is altering the audio pathways. Is this what you use http://www.howtogeek.com/259573/how-to-record-your-pc-gameplay-with-nvidia-shadowplay/? Is your “Audio” setting in that set to “In-game” to just record game and no mic?

Gale

Well, I did say I believe that I turn down the output volume so I don’t hear it, with shadowplay I only record the game, I think I might have fixed the problem myself, I disabled the syncmaster in my playback devices and it seems the problem is gone for now, gotta have to test more to be sure.

I read what you said and you just said “turn down” which might mean you can still hear the game quietly (you said you listen to the game sounds, which also implies that).



Gale

Please let us know if disabling the “SyncMaster-4” playback device permanently solves it. I wondered with a name like that if it was the cause, but in principle if it is merely an HDMI output it should not make any difference if it is not connected.

Gale

I still hear the game sounds in the backround.

Does that mean that for the same output level on the headset, the game sounds are recorded as loud, or less loudly, when you disable the “SyncMaster4” playback device?

Have you checked that “Listen to this Device” is disabled for the “Microphone (Realtek High Definition)” recording device in Windows Sound?

You could try another solution than ShadowPlay to record the game audio. Have you tried using Game Bar in the Xbox app to record game videos with audio? You could extract the audio from the MP4 video file by installing FFmpeg then dragging the video file into Audacity. See http://www.howtogeek.com/219947/how-to-record-pc-gameplay-with-windows-10’s-game-dvr-and-game-bar/.

Being able to use GameBar is dependent on hardware requirements.

There are other ways to record game audio too, if it’s a problem with ShadowPlay. It isn’t specifically an Audacity problem because it just records what it receives.

No one who regularly answers here is experienced in gaming as far as I know. So if needs be you might be better to ask on a specialist gaming forum.


Gale

Thank you all for your help, but I managed to fix it on my own, I’m going to tell you what the problem was and how I fixed it, in case someone in future has the same problem.
So my problem was that when I recorded gameplay and commentary, I recorded them separately, which resulted in my commentary to have game sounds in the backround, which is not okay.
To fix this I had to plug either my Input or output into a different plug hole, in my case I had to plug my headphone to the back plugs of my computer, while my microphone stayed in the front plug. The reason my headphone and Mic didn’t work correctly, was because when using different softwares to record, my mic and headphone plugs kind of clashed, reason is my headphone isn’t one of those which have drivers. So separating them from each other fixed the problem.

Thanks, it’s always appreciated for you to post what fixed it for you.

So, when you moved the green plug of your headset for receiving sound to the back output of the computer, did you have to enable the back output in Windows Sound and change the playback device in Windows Sound to that? Your Audio Device Info only showed one Realtek analogue output (called “2nd”) .

Regardless, there should not be that bleed through from output to input in my opinion, unless the Realtek control panel has settings to make that happen (that is, it’s a feature).


Gale