Sooo I’m working on a fan-run audio project and the character whose voice I’m trying to recreate (effects wise), well I can’t seem to get it down. And every “demonic voice” tutorial is the same deep-distorted voice, and not exactly what I’m aiming for (but I guess that’s understandable).
Advice for what effects would be useful in this case would be much appreciated ^^ (I’m kind of an audacity newbie, I’ve used the program for 5 years to just mess around with pitch and stuff, but now I’m trying to do more serious projects and I have almost no idea what I’m doing)
I am not sure whether this is helpful to you, but I think the main ingredients to that sound are a low-cut filter and a delay. I guess there could be some envelope shaping as well, as I think to hear a modified attack time, and yes maybe some distortion on the delay. However there seems to be a rather clean component as well, so I guess you would have to layer some signals
I would not call myself an audacity expert and I have never used it for real-time effects. So if I wanted to recreate that sound, I am not sure if I’d use audacity. Don’t get me wrong, audacity is a great program, but for a task like this, I would like to have more routing options.
Like: applying a delay on the input. then send only the wet delay signal to a distortion and compressor/ADSR effect and then mix this again with the clean signal. Of course both signal paths would have their own EQ as well.
But maybe this is also possible with audacity, and I just do not know this.
If you are wanting to have voice effects in the future and don’t want to spend hours tweaking settings for each, an I9 will let you play with voice changes on-the-fly. They are very inexpensive if you buy from the right place.
There also are mixers with an HT8950 chip built right in.
It sounds like it might have been done with a vocoder. Perhaps a type of white noise or related as the carrier. Perhaps modulated in some way (to get the flanger type effect. It feels like there’s a gate in there somewhere - something that opens slowly for each word.
I’ve not got time to play around with it I’m afraid, so I’m not sure how you might do it all in Audacity.
A couple of suggestions, slow the tempo (not stretch). if you plot the spectrum (audacity), you might see what frequency range you want to manipulate (high/low/ shelf/ parametric, then after making a change, replot the spectrum and see if it conforms with your expectation in your ears/brain. Flanger as a stationary filter tuned to what frequency range (width or Q) you like- lose the shifting /modulation effect. Record the voice only using intake breathes, edit out the exhale, it will effect phrasing and accent.
Personally, i have yet to hear any demonic voices to model, other than those already modeled by some human tract. So the field is wide open. Have fun!