Sounds like a new feature for the PAF
In reality, Noise Removal is a trade-off of several factors. For example:
How much noise to remove?
How much frequency damage?
How much impulse response damage?
Do you just want to remove noise from the quiet parts and allow louder audio to âmaskâ the noise?
How much âbubblyâ artefacts?
How much âswooshingâ?
âŚ
The âbestâ trade-off depends on the type of music, the type of noise and on personal taste/preference. Unfortunately there is no magic formula. There are however parameters that will usually be in the right ball-park for âaverageâ music and âaverageâ noise, which of course should be the default settings.
The main reason that the old 1.2.6 Noise Removal effect worked better on some audio samples than the 1.3.6 version was that the effect attacked noise within the music far more aggressively. The advantage of the 1.3.6 effect is that it caused far less damage to the louder (above the noise threshold) audio. The point of a âsensitivityâ control is that it allows the user to decide where they make this particular trade-off. In most cases I think this should be to aim for least damage (as per the 1.3.6 version), but in some less common cases (the examples where the 1.2.6 effect produced a subjectively better result), the sensitivity threshold can be pushed up.