Audacity for Game Sound & Music

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Anthropoid
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Joined: Mon Apr 11, 2016 10:51 pm
Operating System: Windows 7

Audacity for Game Sound & Music

Post by Anthropoid » Fri Feb 24, 2017 1:48 am

Is Audacity useful for making the sounds and music in a typical indie-grade computer game?

I seem to recall that there are several expansions for the application that allow a variety of musical instruments to be simulated?

What are the practical limits of Audacity? How close could one get to say to all the sound assets in a AAA game like Skyrim or Fallout 4? Could sound effects like firearms, artillery, aircraft, etc. be 'created' with Audacity?

What should I do to get started?

kozikowski
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Re: Audacity for Game Sound & Music

Post by kozikowski » Fri Feb 24, 2017 3:00 am

What should I do to get started?
Look for another program.

Audacity is a post-production sound editor. You can edit the quality, sequence and timing of sounds you make somewhere else.

Audacity does have generator tools, but they tend to be very granular. You can make one gunshot by creating the sound fraction of a second at a time and then assembling all the fractions into a single sound—and then correcting as needed. It can't take you more than an hour or so.

Then you go on to the next gunshot.

Some effects you can simulate by clever filtering of the noise generator, but that can take you forever, too.

I think you need to look for a program which does what you want.

Koz

Trebor
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Joined: Sat Dec 27, 2008 5:22 pm
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Re: Audacity for Game Sound & Music

Post by Trebor » Fri Feb 24, 2017 8:09 am

Anthropoid wrote:... sound effects like firearms, artillery, aircraft, etc.
... What should I do to get started?
See Freesound ... http://freesound.org/search/?q=firearm

Anthropoid
Posts: 4
Joined: Mon Apr 11, 2016 10:51 pm
Operating System: Windows 7

Re: Audacity for Game Sound & Music

Post by Anthropoid » Sat Feb 25, 2017 2:13 am

Thanks guys!

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