How do I replicate this sound

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ryan77627
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How do I replicate this sound

Post by ryan77627 » Fri Jul 22, 2016 2:20 am

The title means how can I recreate this sound in Audacity? I have a thing where I like to use something I make instead of using someones elses. Any ideas on how to replicate this sound? Plus I need to make the sound longer and not looping

Sound: http://vocaroo.com/i/s02UI2SQGAQd

(Yes the sound is static it isn't corrupted)

Thanks!

kozikowski
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Re: How do I replicate this sound

Post by kozikowski » Fri Jul 22, 2016 4:32 am

Is that close enough (attached)?

I combined Pink Noise which normally sounds like rain in the trees with Amplify and Noise Gate. Only if the noise gets louder than a certain value does it go through. Then I picked the gate values.

From there you can use Equalizer to boost the bass, etc. I thought there was a Tone Control, but maybe not.

Koz
Attachments
StutterNoise.wav
(878.17 KiB) Downloaded 45 times

kozikowski
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Re: How do I replicate this sound

Post by kozikowski » Fri Jul 22, 2016 4:37 am

Like that.

Koz
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StutterStaticWithBassBoost.wav
(874.57 KiB) Downloaded 40 times

Trebor
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Re: How do I replicate this sound

Post by Trebor » Fri Jul 22, 2016 10:11 am

Using random amplitude modulation , then a [noise] gate, can give longer bursts : 0.1 - 0.2 seconds, ( similar to speech pattern )...
Original noise , then sound-alike.flac
(887.33 KiB) Downloaded 51 times

kozikowski
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Re: How do I replicate this sound

Post by kozikowski » Fri Jul 22, 2016 1:45 pm

If either of these examples is close enough, we can give you details how to get there.

I know radio systems which sound exactly like this if they free-wheel in the absence of communication or a connection. Is that the show? Describe the production.

Koz

ryan77627
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Joined: Thu Jul 21, 2016 11:16 pm
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Re: How do I replicate this sound

Post by ryan77627 » Fri Jul 22, 2016 1:55 pm

The one by Trebor sounds most like what I wanted. And for production, It's just a personal project I'm working on.
Trebor wrote:Using random amplitude modulation , then a [noise] gate, can give longer bursts : 0.1 - 0.2 seconds, ( similar to speech pattern )...
Original noise , then sound-alike.flac

Trebor
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Joined: Sat Dec 27, 2008 5:22 pm
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Re: How do I replicate this sound

Post by Trebor » Fri Jul 22, 2016 6:12 pm

closer ...
noise, sound-alike#2.mp3
(1.94 MiB) Downloaded 41 times

ryan77627
Posts: 8
Joined: Thu Jul 21, 2016 11:16 pm
Operating System: Linux *buntu

Re: How do I replicate this sound

Post by ryan77627 » Fri Jul 22, 2016 6:28 pm

Trebor wrote:closer ...
noise, sound-alike#2.mp3

Sounds good now what do I do to replicate this sound like you are? I got both of the plugins but don't know how to use them together.

Trebor
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Re: How do I replicate this sound

Post by Trebor » Fri Jul 22, 2016 7:25 pm

ryan77627 wrote:Sounds good now what do I do to replicate this sound like you are? I got both of the plugins but don't know how to use them together.
The quick way is you tell me how much do you need & I can make it.
The slow way ...
Generate white noise , boost the frequencies above 1kHz , (could use treble boost to do that ).
Then apply random random amplitude modulation to the treble boosted noise.
Then apply a noise-gate which will chop the noise up into random lengths with random intervals of silence.
Then mix the chopped noise with continuous white-noise which has had [url=ttp://manual.audacityteam.org/man/bass_and_treble.html]bass boosted[/url]
Then apply a hard-limiter to that mix, which makes it loud & distorted.

ryan77627
Posts: 8
Joined: Thu Jul 21, 2016 11:16 pm
Operating System: Linux *buntu

Re: How do I replicate this sound

Post by ryan77627 » Fri Jul 22, 2016 11:33 pm

Trebor wrote:
ryan77627 wrote:Sounds good now what do I do to replicate this sound like you are? I got both of the plugins but don't know how to use them together.
The quick way is you tell me how much do you need & I can make it.
The slow way ...
Generate white noise , boost the frequencies above 1kHz , (could use treble boost to do that ).
Then apply random random amplitude modulation to the treble boosted noise.
Then apply a noise-gate which will chop the noise up into random lengths with random intervals of silence.
Then mix the chopped noise with continuous white-noise which has had [url=ttp://manual.audacityteam.org/man/bass_and_treble.html]bass boosted[/url]
Then apply a hard-limiter to that mix, which makes it loud & distorted.
Thanks! (I like the slow way)

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