This is my first post but bear with me. I'm a widely unknown game modder (not an occupation) and have used Audacity since the 1.2.6 days to do bit of this and bit of that. Today I began exporting samples in ogg format for my latest silly project, but got KO'd in the process because apparently Audacity 2.x's 11025hz project rate isn't accurate anymore, meaning that what I hear in Audacity is definitely not what I'll get.
The specs:
Audacity 2.0.3 (the official installer from the official source)
Windows XP Pro SP3
I use Foobar for listening to ready ogg samples, it's good enough for me + miles better than VLC with oggs.
I went back to a portable version of 1.3.12 (a version that I could still find) to compare, and it was easy to spot the difference between the old and current generation indeed.
Unsurprisingly, all the higher project rates are fine, for instance with 16000hz audio is previewed accurately, but once going down to 11025hz - let alone 8000hz - everything changes.
Since words don't mean a thing and I have audio material to showcase the issue, I share it with you.
http://www.mediafire.com/?a8ab81wv4k5by80
Short description of the file: it's a 96khz WAV sample of a certain rally co-driver saying "one left". Open it in Audacity and you'll find that with higher project rates "ft" has some unwanted noise - let's call it a squeak - and so it should be, but in 2.0.3 the noise practically disappears with 11025hz. But once you export it as 11025hz OGG (the highest quality) or quite possibly any format really, the reality hits in the face and you'll hear the squeak in the end result. That should be the case with any proper playback software, at least.
Hopefully I was clear enough. I tried the search and checked the buglist but I didn't see this very issue mentioned anywhere.