Mimicking Voice/Effects (for The Ur-Quan Masters)

Effects, Recipes, Interfacing with other software, etc.
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Trebor
Posts: 9847
Joined: Sat Dec 27, 2008 5:22 pm
Operating System: Windows 8 or 8.1

Re: Mimicking Voice/Effects (for The Ur-Quan Masters)

Post by Trebor » Tue Mar 12, 2013 7:25 am

Soul Reaver wrote:... I used the Generate > Noise function to create some pink noise (at 0.1) at the silent points
You've re-invented "comfort noise" :) ... http://en.wikipedia.org/wiki/Comfort_noise

Robert J. H.
Posts: 3633
Joined: Thu May 31, 2012 8:33 am
Operating System: Windows 10

Re: Mimicking Voice/Effects (for The Ur-Quan Masters)

Post by Robert J. H. » Tue Mar 12, 2013 7:39 am

Hi Trebor
It might be a good idea to post code snippets as text. Graphics are not accessible, thus no chance to try your code if the user is visually impaired.
Thanks a lot for your great tips and insights into audio processing.

Soul Reaver
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Joined: Mon Mar 04, 2013 12:07 am
Operating System: Please select

Re: Mimicking Voice/Effects (for The Ur-Quan Masters)

Post by Soul Reaver » Sat Apr 06, 2013 7:25 am

The consenus over at The Ur Quan Masters forums seems to be that the Mycon effects are pretty much spot on.

Unfortunately though I'm still struggling with the Melnorme effects. I've tried Trebor's suggestions but so far my attempts all seem to lack that 'richness' and echo that are present in the original.

Does anyone have any other idea how to recreate the audio effects in the original Melnmore recording? My first post has the original sound file showing what I'm after (and another sound file with my imititation of the lines to give an effect-less version to play with).

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