The company that makes the game has gone lengths to hide what the audio is encoded in, but by looking at the hex data I'm pretty sure that it's multiple audio parts, all encoded in 8-bit fixed-point, sampled at 44100Hz. This is consistent with previous iterations of the game, but it seems that the company has gone from 8-bit unsigned PCM to 8-bit fixed point, which seems that nor Audacity nor Adobe Audition have as available options for import.
The clue is a long "000000000000000000000000000000000000000000000000" hex which separates parts of the file and appears 38 times in the file, along with a header of 32-bit unsigned integers similar to this one:
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02000000 CD050000 0A000000 44AC0000 00C00600Am I just pulling stuff out of thin air, or am I close to something?