is this a proper forum to look for audio programmers?

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mercenary-games
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is this a proper forum to look for audio programmers?

Post by mercenary-games » Sun Apr 15, 2012 9:56 pm

Just wondering.

We're looking to add a new person to our crew.

steve
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Re: is this a proper forum to look for audio programmers?

Post by steve » Sun Apr 15, 2012 11:13 pm

Out of all the boards on http://forum.audacityteam.org this is the most appropriate board, but overall, probably not. I'd personally prefer to see an offer to help the development of Audacity rather than a request to take developers away from Audacity.

If any of your current developers are interested in contributing to Audacity, please pass on this URL: http://audacityteam.org/community/
9/10 questions are answered in the FREQUENTLY ASKED QUESTIONS (FAQ)

mercenary-games
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Re: is this a proper forum to look for audio programmers?

Post by mercenary-games » Sun Apr 15, 2012 11:25 pm

We're looking to make Audacity part of our pipeline.

We are very interested in programmable effects, we wanna see if this works well with Google Translates audio functions.

Hence, a humble offer to your forum.

http://soundcloud.com/mercenary-games/w ... telligence <- details here.

Gale Andrews
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Re: is this a proper forum to look for audio programmers?

Post by Gale Andrews » Mon Apr 16, 2012 3:16 am

If you want to use Audacity with Google translate, it can't be done.



Gale
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mercenary-games
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Re: is this a proper forum to look for audio programmers?

Post by mercenary-games » Mon Apr 16, 2012 3:29 am

true. we're thinking of getting audio from google translate in the raw, than processing those audio files through audacity + nyquist.

we wanna be able to generate AI voices, and have a programmer create the character AI's tone.

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Re: is this a proper forum to look for audio programmers?

Post by Gale Andrews » Mon Apr 16, 2012 3:48 am

If you want to create robot voices I'm sure there are lots of libraries you can find that do that.

As far as I know none of the Audacity developers have extensive experience in OpenAL which you say is mandatory in your job description.

And even if they had such experience, generally developers will only undertake paid work if there is a spin-off for Audacity. Of course, there might be a spin-off if you are talking about high quality voice changing including proper handling of formants.

Is this your site http://mercenary-games.com/ ? And your work depends on getting funding? Are you releasing all your code under GPL?


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Re: is this a proper forum to look for audio programmers?

Post by mercenary-games » Mon Apr 16, 2012 3:52 am

Gale Andrews wrote:
Are you releasing all your code under GPL?

Gale
For the game engine itself, no. For anything that uses Audacity, especially for character voice creation, we'd love to share it.

We're thinking of using Nyquist as a character creation feature. Kinda tired of the "robotic" voices out there, since most of them, to my knowledge, aren't as programmable.

Our work depends on getting funding yes.

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Re: is this a proper forum to look for audio programmers?

Post by Gale Andrews » Mon Apr 16, 2012 4:19 am

The usual assumption is that if you include GPL code the whole application has to become GPL, so then you need to find ways to install, present and offer to others the GPL code separately from your own proprietary code.



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Re: is this a proper forum to look for audio programmers?

Post by mercenary-games » Mon Apr 16, 2012 4:42 am

Gale Andrews wrote:The usual assumption is that if you include GPL code the whole application has to become GPL, so then you need to find ways to install, present and offer to others the GPL code separately from your own proprietary code.



Gale
Yes that's reasonable.

We do want to develop a character voice tool through Audacity, and the tool itself will be GPL. We are willing to discuss funding options for it, if we can find interested parties.

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