VST plug ins

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335guy
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VST plug ins

Post by 335guy » Tue Jun 07, 2011 7:14 am

Hello,

My first post. I am enjoying using the new 1.3.13 BETA Audacity. No problems to speak off. Well, I am getting an odd faint clicking/popping sound after extensively editing ( cutting and adding time ) to an audio track. Any tips on getting rid of that would be appreciated. My real question is about VST plug ins. I need to edit/modify a bass/kick drum track. In it's current shape, it is beyond help I'm afraid. But there is a VST plug-in called "Drumagog" http://www.drumagog.com/ , that will analyze existing drum hits and replace them with user selected sounds, from the built in library. I know Audacity says it doesn't support VST instruments. I'm not sure if this is a VST instrument. Anyone know if Drumagog is supported by Audacity? If it isn't, anyone know of an easy way to edit, or time link an audio track to another ? I did another bass drum track on a synth and placed it with the original drum track, but trying to link the two in time is a nightmare. Any suggestions ? Thanks

steve
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Re: VST plug ins

Post by steve » Tue Jun 07, 2011 4:16 pm

335guy wrote: I am getting an odd faint clicking/popping sound after extensively editing ( cutting and adding time ) to an audio track. Any tips on getting rid of that would be appreciated.
Try the "Repair" tool: http://manual.audacityteam.org/man/Repair
335guy wrote:Anyone know if Drumagog is supported by Audacity?
I've not tried it, but I would guess that you will get limited functionality at best. Why not try the free trial version and let us know?
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335guy
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Re: VST plug ins

Post by 335guy » Thu Jun 09, 2011 11:00 pm

Yeah, I got a free trial version of Drumagog and sorry to say, it doesn't run in Audacity. So I've been doing a workaround. I have an older version of Mixcraft 3.1 I got 4 yrs. ago. But it doesn't like to record from devices well. So, I record from my external dedicated multi-track recorder to Audacity and save that as a wav file. Then I move the file to Mixcraft and record that, using the Drumagog vst. Works pretty good. Mixcraft is a pretty decent Daw for the price, but like any DAW using plug-ins, some require lots of computer resources and one needs to keep the computer clean and lean. I do prefer Audacity to Mixcraft for most things. Hope it will be able to run instrument plug-ins in the future. I'll try using that repair tool and see if it will get rid of those pesky noises. Thanks.

steve
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Re: VST plug ins

Post by steve » Fri Jun 10, 2011 12:27 am

Another program that may be worth a try for hosting the VST is "Wavosaur". (it's not open source, but it is still free :) )
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335guy
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Re: VST plug ins

Post by 335guy » Sun Jun 12, 2011 4:28 am

I tried Wavasaur and it didn't like my computer for some reason. Same with Reaper and Krystal. Coundn't get any of them to work, even though I followed the directions to a T. At any rate, I like Audacity and Mixcraft, and both work fine, for the most part. If I had a super fast, new computer, other programs would probably run fine. As it is, while I do have a Pentium 4 3.0 chip, my computer is still slow by today's standards. So Mixcraft and Audacity work fine with it. One thing I'd like to see is Audacity to run VST instruments and be able to save wav files in higher bit rates.

steve
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Re: VST plug ins

Post by steve » Sun Jun 12, 2011 6:42 pm

335guy wrote:... be able to save wav files in higher bit rates.
Audacity does not "save" WAV files. Audacity only "Saves" Audacity Projects. It's a fine distinction, but one that regularly gets people into trouble - to make a WAV file requires "Exporting" (not "Save").

WAV files are not usually defined in terms of "bit rate". If you mean "sample rate" then Audacity can Export at any sample rate you like. To set the sample rate for the Exported file, change the "Project Rate" (bottom left corner of the main Audacity window) to the sample rate that you require.
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jimijack100
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Re: VST plug ins

Post by jimijack100 » Tue Jun 14, 2011 2:20 pm

I used to get those clicks and pops from cutting and pasting. The visable sound lines have to match up where they join. I zoom in so the signal is a thin horizontal line and fade out a few milliseconds and fade back in a few milliseconds, so where they join they are both on zero. If you have a steady hand you can even draw(using the draw tool) the signal so they match up. I have done this a few times and it works suprisingly well.

In regards to synchronising tracks, it helps if you know the original tracks BPM. Mixmeister's BPM Analyzer can help with the drum track. If you knew the bassline's BPM you could just do a new drum track and sync them without having to cut paste and stretch. If the drums have a similar pattern you could just sync a few bars and just repeat that section and if the bass has a similar pattern you could do both of them and sync them like that. That is what i mainly use Audacity for, creating full tracks from sections.

The software synths that i use allow me to export as wav file, so i just import into Audacity and they are already in sync.

Protool and Ableton Live are good at stretching sounds to fit a track, but i dont think that will be any good for your track.

You could upload your .aud file and see if someone can align it for you, but it is alot easier to have them the same BPM before you get them in audacity.

anyway, goodluck..

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