Sliding Pitch and Time Crash

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otey
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Re: Sliding Pitch and Time Crash

Post by otey » Mon Jun 14, 2010 12:37 am

I can't reproduce any of the windows 7 problems on my fresh visual c++ 2008 32 bit build. Can you give more details on your build? Which compiler are you using? Is it 64bit or something?

Gale Andrews
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Re: Sliding Pitch and Time Crash

Post by Gale Andrews » Mon Jun 14, 2010 2:23 am

otey wrote:I can't reproduce any of the windows 7 problems on my fresh visual c++ 2008 32 bit build. Can you give more details on your build? Which compiler are you using? Is it 64bit or something?
I've built:

a) Unicode Release from fresh checkout on Win 7 x64, Visual C++ 2008 Express 32-bit (there isn't a 64-bit build according to Microsoft)
b) ANSI Release from fresh checkout on Win XP i386, Visual Studio C++ 2005 Professional

Both exes have the same issue on Win 7 x64 for me.



Gale
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otey
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Re: Sliding Pitch and Time Crash

Post by otey » Mon Jun 14, 2010 7:29 am

Still can't reproduce. I'm thinking it might be an issue with the parameter values passed to my library which could in turn be due to wxWidgets value parsing or something (what else could be different between our two builds???). Which version of wxWidgets are you using? I tried 2.8.9 and 2.8.10 unicode release dll and both didn't show the bug.

otey
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Re: Sliding Pitch and Time Crash

Post by otey » Mon Jun 14, 2010 8:35 am

Ignore the last message.
I'm guessing your project rate is 48000Hz instead of 44100Hz?
If this is the case, then I get buggy behavior too. This is related to the inverted pitch shift. I'll fix this, and if 44100Hz works for you on windows 7 then I'll commit.

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Re: Sliding Pitch and Time Crash

Post by Gale Andrews » Mon Jun 14, 2010 11:14 pm

otey wrote:I'm guessing your project rate is 48000Hz instead of 44100Hz?
If this is the case, then I get buggy behavior too. This is related to the inverted pitch shift. I'll fix this, and if 44100Hz works for you on windows 7 then I'll commit.
Yes, I was beginning to wonder if sample rate or format was an issue. If I use 441000 Hz or below, behaviour on Windows 7 is just as for Win XP and Ubuntu - the inverted pitch issue occurs, but not the three bullet points I experienced on Windows 7 at 48000 Hz.

If I change the rate to 48000 or seemingly anything higher (64000, 96000) all three bulleted issues occur on all the OS'es.


Thanks


Gale
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otey
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Re: Sliding Pitch and Time Crash

Post by otey » Fri Jun 18, 2010 11:45 am

I've fixed the samplerate issue, but I won't commit until I finish testing a few more changes/features I've implemented (the user will have more control over the rate/pitch slide and there is an option to use resampling instead of sbsms when the rate change = pitch change ). I should do so in the next day or so.

mchinen
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Re: Sliding Pitch and Time Crash

Post by mchinen » Sun Jul 11, 2010 12:09 pm

hi clayton, hows this going? just trying to watch the list of p2 bugs and noticed this one.

Gale Andrews
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Re: Sliding Pitch and Time Crash

Post by Gale Andrews » Sun Jul 11, 2010 6:57 pm

Hi Clayton

Note that the change removing that empty string I told you about was committed, so you will need to commit against current SVN when you do. Otherwise the empty string will break make on translations.

As an aside, is there a reason there is no Preview with TimeScale, like it being too slow to support this? If there is no good reason, could you add Preview?

Thanks


Gale
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otey
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Re: Sliding Pitch and Time Crash

Post by otey » Mon Jul 12, 2010 12:24 am

OK. I will make sure to fix the empty string. Releasing the new version of libsbsms is taking longer than I had expected - I'm creating a VST sampler which uses it and I want to get that finished before committing the library changes. I'm hoping to get it done this week. I will add a preview button to the effect.

otey
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Re: Sliding Pitch and Time Crash

Post by otey » Thu Jul 29, 2010 4:57 am

Still working on the vst sampler. It's mostly done, so I will concentrate on getting the library in final order (instead of vst ui issues) so I can commit sbsms to sourceforge and to audacity.

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