Trying to remove the pop when muting and unmuting the mic while recording
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Please state which version of Windows you are using,
and the exact three-section version number of Audacity from "Help menu > About Audacity".
Audacity 1.2.x and 1.3.x are obsolete and no longer supported. If you still have those versions, please upgrade at https://www.audacityteam.org/download/.
The old forums for those versions are now closed, but you can still read the archives of the 1.2.x and 1.3.x forums.
Re: Trying to remove the pop when muting and unmuting the mic while recording
Well, even better is if I ever crack the code on how to sync two audio tracks together then I could record voice with Audacity and game audio with video with Fraps. Then if I need to clip out a part of what the mic picks up it won't affect game audio. O.o As for a pre-amp, a quick search turns up mostly XLR to 3.5mm or USB, not finding 3.5mm to 3.5mm to provide a mute switch for the mic.
Re: Trying to remove the pop when muting and unmuting the mic while recording
What problem are you having with doing that?
9/10 questions are answered in the FREQUENTLY ASKED QUESTIONS (FAQ)
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kozikowski
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Re: Trying to remove the pop when muting and unmuting the mic while recording
If splitting game audio from your voice is the only problem, then stop using the computer to record your voice.
Play the game into your headphones and announce into a stand-alone sound recorder. Transfer the live voice track to Audacity and edit out your bad sound. Mix with the game sound as needed.
That's not fluff. I can produce an audiobook quality track with that recorder—by itself—and a quiet room. Probably its worse problem is needing batteries, but you can get a power supply for it and run it from the wall. It has provision to plug in a 3.5mm microphone, although I haven't tried that.
Separate Sound systems can have sync problems, but you can work around that by lifting one headphone pad and let the microphone record game sound at the beginning and then again near the end. Effect > Change Speed to sync them up. You only have to do that once as long as you don't change computers or recorders.
Koz
Play the game into your headphones and announce into a stand-alone sound recorder. Transfer the live voice track to Audacity and edit out your bad sound. Mix with the game sound as needed.
That's not fluff. I can produce an audiobook quality track with that recorder—by itself—and a quiet room. Probably its worse problem is needing batteries, but you can get a power supply for it and run it from the wall. It has provision to plug in a 3.5mm microphone, although I haven't tried that.
Separate Sound systems can have sync problems, but you can work around that by lifting one headphone pad and let the microphone record game sound at the beginning and then again near the end. Effect > Change Speed to sync them up. You only have to do that once as long as you don't change computers or recorders.
Koz
Re: Trying to remove the pop when muting and unmuting the mic while recording
Well, no, the problem is getting the two to sync up to begin with. I would have to start Audacity, alt-tab into the game, start Fraps, do something in both voice and in game to sync them together, and start the recording in earnest. It's that something that's got me. If I was recording from a camera I could clap my hands and then sync the loudest part of the clap to when the hands are together, nice easy visual way. But, in my experience, there is always a delay from, let's say, saying 'fire' and hitting the mouse button and the game actually firing what ever in game weapon my character has equipped, might not be much, but it's enough that I notice and it bothers me. >.< So I wind up fiddling around for a bit until it's close enough for government work.
And some games don't like you alt tabbing out so I would need a second PC of some sort to record audio onto, transfer it over, and then fiddle for the next 5 min dragging the audio on the timeline back and forth until I was happy with it. So either way it's not easy to sync up a second audio track to the audio / video track, after that it's easy peasy, I can use Audacity to clean up the voice track, compress it, clip out pops, ect before hand and, if need be, in the video encoder, boost the voice and game audio independent depending on what needs boosting.
Oh and that H1n your flashing at me above? Holy Mary, $119 US for last years model, a bit pricey for a hobby that I don't get paid for. O.o
Oh wait, I just had a completely crazy idea. Fraps has the option to record external input, it's set to the microphone, and with that is an option to only record while pressing a key. I could set that to some obscure key that isn't used normally by games, then start Audacity, alt-tab in, start Fraps, press key, say something, like 'sync', and it would be recorded in game and in Audacity, then release key, start episode. In the editor I could sync them up by that word, then trim off the parts before I started the episode with the two audio tracks synced. I'll have to test it when I get home from work.
And some games don't like you alt tabbing out so I would need a second PC of some sort to record audio onto, transfer it over, and then fiddle for the next 5 min dragging the audio on the timeline back and forth until I was happy with it. So either way it's not easy to sync up a second audio track to the audio / video track, after that it's easy peasy, I can use Audacity to clean up the voice track, compress it, clip out pops, ect before hand and, if need be, in the video encoder, boost the voice and game audio independent depending on what needs boosting.
Oh and that H1n your flashing at me above? Holy Mary, $119 US for last years model, a bit pricey for a hobby that I don't get paid for. O.o
Oh wait, I just had a completely crazy idea. Fraps has the option to record external input, it's set to the microphone, and with that is an option to only record while pressing a key. I could set that to some obscure key that isn't used normally by games, then start Audacity, alt-tab in, start Fraps, press key, say something, like 'sync', and it would be recorded in game and in Audacity, then release key, start episode. In the editor I could sync them up by that word, then trim off the parts before I started the episode with the two audio tracks synced. I'll have to test it when I get home from work.