How to simulate single sideband modulation effect

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the_seraphim
Posts: 6
Joined: Tue Jan 22, 2019 9:17 pm
Operating System: Windows 10

How to simulate single sideband modulation effect

Post by the_seraphim » Tue Jan 22, 2019 9:55 pm

Hey guys,

I'm trying to create a single sideband modulation or SSB type sound effect.

so far i've got as far as using

Code: Select all

(mult s (hzosc 2000))
which gives a reasonable approximation but its not quite right, its making a much more distorted end result with too much of a tremolo effect.

I can drop the carrier frequency i am using to around 200 and i get less tremolo but the effect is still not quite the same.

What i would like to do is achieve something like the battle chatter in homeworld https://www.youtube.com/watch?v=sFpZtN1ySs0 , or star wars republic commando https://www.youtube.com/watch?v=_Ad84BMo_gQ

any help would be greatly appreciated.

Trebor
Posts: 9847
Joined: Sat Dec 27, 2008 5:22 pm
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Re: How to simulate single sideband modulation effect

Post by Trebor » Wed Jan 23, 2019 12:20 am

Code: Select all

;version 3 
(sim (mult s (fmosc 44 (hzosc 44))))
or

Code: Select all

;version 4
(sim (mult *track* (fmosc 44 (hzosc 44)))))
Also see helmet effect plugin.
Attachments
TheDon , before-after the above code & helemet plugin.flac
(714.28 KiB) Downloaded 35 times

kozikowski
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Re: How to simulate single sideband modulation effect

Post by kozikowski » Wed Jan 23, 2019 2:58 am

Yes. However, to theatrically "sell" the effect, you have to miss it a couple of times as the camera zooms into the operator setting the receiver, first too high and then too low and then hit it.

Single Sideband has no carrier to automatically tell the receiver what to do, so it's up to the operator to put the carrier back in where they assume the carrier would have been had it been there. No guarantees. Stop adjusting when you can understand the transmission not when it's theatrically beautiful.

"Single Sideband," at least as it applies to amateur radio is really "Single Sideband, Suppressed Carrier," although nobody calls it that.

What fun. A Google search for SSB example clips turns up zero-nothing. It does turn up billions of pages of people explaining what it does at great length and how it works. It also turns up one guy violating a prime directive of podcasts. He makes you sit through his mistakes. "This is what SSB sounds like .... gee, the transmissions were there a minute ago."

We have this thing called editing.

I wonder how you would do that "swooshing" into the correct carrier in Audacity.


Arggggg! That sound is burned into my head. Somebody must have recorded it.

Koz

kozikowski
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Re: How to simulate single sideband modulation effect

Post by kozikowski » Wed Jan 23, 2019 3:06 am

http://www.hamuniverse.com/ssbaudio.mp3

About 30 seconds in, the transmission starts to "miss it" and you get the sound of tuning.

Koz

kozikowski
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Re: How to simulate single sideband modulation effect

Post by kozikowski » Wed Jan 23, 2019 3:22 am

Oh. That's not SSB. That's Taxi Voice.

Leveler-X3.mp3
(121.13 KiB) Downloaded 46 times

Effect > Distortion > Leveler at maximum setting, multiple times.

Also see:

Roger Air France 26 Clear for departure runway two-niner.

Same effect.

Koz

kozikowski
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Re: How to simulate single sideband modulation effect

Post by kozikowski » Wed Jan 23, 2019 3:48 am

AviationVoice.wav
(1.02 MiB) Downloaded 52 times

That's Effect > Equalization: Telephone
Effect > Distortion > Leveler, level 5 ... twice.

That's the push and then you do everything else in theater. Adjust Leveler as needed for more or less gritty distortion. Leveler was retained from earlier Audacity versions because it works exactly the same way actual communications microphones work. It's a natural.

Koz

the_seraphim
Posts: 6
Joined: Tue Jan 22, 2019 9:17 pm
Operating System: Windows 10

Re: How to simulate single sideband modulation effect

Post by the_seraphim » Wed Jan 23, 2019 11:03 pm

Yeah trebor has the sound effect down perfectly, figured he would as i was reading posts from about 2015 and he was close to what i was looking for.

the aviation voice / taxi voice is closer to the videos i posted, but they are actually really poor examples of what i wanted.

As to how to get the tune in / tune out effect, im thinking to make a tuned in version and a tuned out version and then mix the tracks back and forth to simulate it

the_seraphim
Posts: 6
Joined: Tue Jan 22, 2019 9:17 pm
Operating System: Windows 10

Re: How to simulate single sideband modulation effect

Post by the_seraphim » Wed Jan 23, 2019 11:19 pm

I find that using rectifier distortion and a slow phaser provide a good emulation of carrier tuning

Rickenbacker
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Re: How to simulate single sideband modulation effect

Post by Rickenbacker » Tue Nov 19, 2019 12:49 am

the_seraphim wrote:
Tue Jan 22, 2019 9:55 pm
Hey guys,

I'm trying to create a single sideband modulation or SSB type sound effect.

so far i've got as far as using

Code: Select all

(mult s (hzosc 2000))
which gives a reasonable approximation but its not quite right, its making a much more distorted end result with too much of a tremolo effect.

I can drop the carrier frequency i am using to around 200 and i get less tremolo but the effect is still not quite the same.

What i would like to do is achieve something like the battle chatter in homeworld https://www.youtube.com/watch?v=sFpZtN1ySs0 , or star wars republic commando https://www.youtube.com/watch?v=_Ad84BMo_gQ

any help would be greatly appreciated.

The Star Wars vocal effect is the one I'm trying to reproduce! Any luck with yours?

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