Hi,
The features ‘Wahwah’, ‘Phaser’, ‘Bass and Treble’, ‘Reverb’ (which previously were clickeable and openable while tracks were playing) are no longer openable when a track is playing. I find the feature a little less practical, having to load a preview everytime. I used the adjust-‘wahwah’-while-track-is-playing paradigm a lot more than I realized.
Could I revert this somehow?
I’ll resort to VST for the time being, but I haven’t found the match for your original audacity effect.
They are unlikely to be re-implemented in the same way - rather they are likely to be made available in the Effects Stack (which ciurruntly workds with some external, non-Audacity, plugins).
The only issue I foresee with that is, unless I’m mistaken, track-bound effects being currently applied to the entire track .
Audacity sacrificed a whole lot of precision by dismissing in-track effects, for which there was and should still be in-play audacity effects. For example, you can hardly even use effects to put emphasis on a single note or vocal word. You have to dedicate a whole track to it. Maybe that’s what the devs prefer, opting to stray as far away as possible from a destructive DAW, instead of remaining balanced between destructive and cumulative, which would ebb quite nicely.
That’s correct, but if you want to apply a real-time effect to just part of a track you can “Edit menu > Audio Clips > Split New (Alt + Ctrl + I)”. That moves the selected audio to a new track.
As far as I’m aware there is no plan to remove destructive effects, other than making the old “real-time preview” effects into “real-time” effects.
Yes it is indeed track-based (and not project-based). It’s not actually “applied” to the track unless and until you Mix and Render the track (you can observe this by looking at the waveform) - and note doing this also causes the effects in the effects stack to be cleared.
It does get applied to an audio file when you Export - but then it is not applied to the track - and the track retains its effects stack intact.
The Muse devs and designers are basically changing Audacity from being an audio editor and turning it into a fully-fledged DAW (that is my reading of their intentions anyway).
The other downside I can see with the loss of real-time in the individual destructive effects is that you van no longer make a selection in severla tracks and play with the effects RT settings on that group of tracks.
As you observed the effects stack is track-based - there is no way to take an effects stack and apply it to several selected tracks, a track group, or indeed the whole project.
Nor is there any mechanism to store or copy and effects stack for a track and have it applied to other tracks in the same project or tracks in a different project. I may write up an enhancement request for this sometime next week.