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Re: Alternative way of "sliding time scale / pitch shift..."
Posted: Tue Dec 04, 2012 12:29 am
by Polarus
Unfortunately you're not right. Then, the signal is processed by time stretch algorithm and next by pitch shift algorithm, so quality after these two seperate processes is not acceptable for me. Also speed of processing is, of course, very very slow.
Can't you implement a shortcut for putting start and end point on time track? For example I set cursor position, hit key to drop starting point, then I move the cursor and i hit the key to drop ending point and... ready. is it, in programmer's view, that very difficult to write?
Re: Alternative way of "sliding time scale / pitch shift..."
Posted: Tue Dec 04, 2012 2:33 am
by steve
Polarus wrote:Can't you implement a shortcut for putting start and end point on time track? For example I set cursor position, hit key to drop starting point, then I move the cursor and i hit the key to drop ending point and... ready. is it, in programmer's view, that very difficult to write?
I'm not a developer and I have only very rudimentary knowledge of C/C++ so I have no idea how hard that would be to implement.
I can move this topic to the "adding features" part of the forum so that it may be considered for future development, but it would help if we can clearly define what the feature request is. When you move the cursor, how would you know when you have moved it far enough and not too far?
Time Track accessibility
Posted: Tue Dec 04, 2012 10:41 am
by Polarus
Yes, that would be nice.
While playing, if you press shift plus a in position when the cursor has to be stopped, it stopps there. Alternatively you can move the cursor by defined steps e.g. by left and right arrow. Moving steps can be defined in preferences (as explained in manual) so I can precisely move cursor when I want and I could set points when I want if it would be implemented.
Re: Alternative way of "sliding time scale / pitch shift..."
Posted: Tue Dec 04, 2012 2:32 pm
by steve
Topic moved to "Adding Features" section and topic title updated.