Re: Control tracks for various effects
Posted: Thu Sep 27, 2012 7:14 pm
Well, I can only imagine the sound data sample by sample. Whatever I want to do, I'd do it sample by sample. Working with "sound" as a concept probably includes a lot of ready made sound functions. I know nothing about them. Guess there are tutorials and manuals.
One thing I'd like to do is something I've discussed here earlier, see this topic. Briefly it's a rotation effect. You rotate a 3D sound curve. The three dimensions are time, left channel and right channel. The rotation happens around the time axis. The mathematics is very simple trigonometry, but it has to be performed on each single sample pair.
One thing I'd like to do is something I've discussed here earlier, see this topic. Briefly it's a rotation effect. You rotate a 3D sound curve. The three dimensions are time, left channel and right channel. The rotation happens around the time axis. The mathematics is very simple trigonometry, but it has to be performed on each single sample pair.