Re: 2nd track won't record while playing 1st track
Posted: Sat Mar 10, 2018 8:38 pm
One other quick note. Overdubbing is stressy for a computer. It has to play your backing track(s) exactly perfectly and record the new track also exactly perfectly. If your computer is right on the edge of running out of resources, you could be able to record or play back, but doing both at once is beyond it.
Problems like this show up when you set Record Latency. For Some Reason, you can't ever get there because the computer skips and delays at random. It can't keep up. The first time you send actual sound through it, the sound gets trashed.
There is no easy fix. If you close all the apps and increase the free space, optimize, etc. and still no joy, then you have a system that won't overdub, possibly ever.
That's not to say you can't get your production done. It's just you can't use the convenient shortcuts.
Record or produce the backing track. Export it as stand-alone sound file and transfer it to your Personal Music Device and play that into your headphones while you record the second track on the computer. Mix the second track with the first one (however many steps you need to get there), export that mix and play it in your Personal Music Device.
Repeat. The computer is only ever doing one single sound job.
You can shortcut that a bit if you're good enough to perform all the parts against the backing track without hearing all the others. In that case you can record the guitar against the backing track, the bass line against the backing track, the drum line against the backing track, etc. Dump them all into Audacity and edit your brains out. This is where the drum rim-shot lead-in is valuable. Tick, tick, tick, tick, Music.
There is also Generating Click Track instead of Metronome. In that case you can custom generate your own backing track with emphasis, for example, as 4:4 time.
Boom, tick, tick, tick, Boom, tick, tick....
That's a lot more involved which is why the two-control metronome was split off a while back. You don't need a user interface scientist to drive a metronome.
Koz
Problems like this show up when you set Record Latency. For Some Reason, you can't ever get there because the computer skips and delays at random. It can't keep up. The first time you send actual sound through it, the sound gets trashed.
There is no easy fix. If you close all the apps and increase the free space, optimize, etc. and still no joy, then you have a system that won't overdub, possibly ever.
That's not to say you can't get your production done. It's just you can't use the convenient shortcuts.
Record or produce the backing track. Export it as stand-alone sound file and transfer it to your Personal Music Device and play that into your headphones while you record the second track on the computer. Mix the second track with the first one (however many steps you need to get there), export that mix and play it in your Personal Music Device.
Repeat. The computer is only ever doing one single sound job.
You can shortcut that a bit if you're good enough to perform all the parts against the backing track without hearing all the others. In that case you can record the guitar against the backing track, the bass line against the backing track, the drum line against the backing track, etc. Dump them all into Audacity and edit your brains out. This is where the drum rim-shot lead-in is valuable. Tick, tick, tick, tick, Music.
There is also Generating Click Track instead of Metronome. In that case you can custom generate your own backing track with emphasis, for example, as 4:4 time.
Boom, tick, tick, tick, Boom, tick, tick....
That's a lot more involved which is why the two-control metronome was split off a while back. You don't need a user interface scientist to drive a metronome.
Koz