Saving multiple channels in one OGG file [CLOSED]

Help for Audacity on Windows.
Forum rules
ImageThis forum is for Audacity on Windows.
Please state which version of Windows you are using,
and the exact three-section version number of Audacity from "Help menu > About Audacity".


Audacity 1.2.x and 1.3.x are obsolete and no longer supported. If you still have those versions, please upgrade at https://www.audacityteam.org/download/.
The old forums for those versions are now closed, but you can still read the archives of the 1.2.x and 1.3.x forums.
Roadhog360
Posts: 10
Joined: Wed Jan 11, 2017 2:35 am
Operating System: Windows 10

Saving multiple channels in one OGG file [CLOSED]

Post by Roadhog360 » Wed Jan 11, 2017 2:49 am

So, I've been trying to save an OGG file with multiple channels.
Basically, I am trying to edit this OGG file, but can't get it to save the way it was.
When I open the file, I get this:

https://cdn.discordapp.com/attachments/ ... pture2.PNG

So, I select everything and press OK.

https://cdn.discordapp.com/attachments/ ... apture.PNG

Now, as you can see, there are two channels visible in this screenshot (In total there's about 18).
Each one has a different song.
What I am trying to do is save the OGG the way it was by having those multiple channels.
Every time I save through exporting, it 'squashes' all 18 or so channels into one, causing it to be one glob of about 18 songs at once.
If I save through export multiple, it saves each channel as a separate OGG file.
How can I save the channels/indexes in the OGG file like it was when I opened it?
I saw a thread about this, but it didn't get a good answer, so I'm here to explain it in more detail. Person also said it was MOGG, but the format is actually OGG.
The person who replied also said to go to a gaming forum, but didn't link any forums or anything, so it wasn't very helpful.

Roadhog360
Posts: 10
Joined: Wed Jan 11, 2017 2:35 am
Operating System: Windows 10

Re: Saving multiple channels in one OGG file

Post by Roadhog360 » Wed Jan 11, 2017 4:42 am

Actually, I'll opt for other formats that have multiple channels like this, I'll try to convert it back and report my results here.

steve
Site Admin
Posts: 81653
Joined: Sat Dec 01, 2007 11:43 am
Operating System: Linux *buntu

Re: Saving multiple channels in one OGG file

Post by steve » Wed Jan 11, 2017 2:31 pm

To create a multi-channel file (more than 2 channels), you need to enable the "Use custom mix" option in Preferences.
See: http://manual.audacityteam.org/man/impo ... ences.html
and then:
http://manual.audacityteam.org/man/adva ... tions.html
9/10 questions are answered in the FREQUENTLY ASKED QUESTIONS (FAQ)

Gale Andrews
Quality Assurance
Posts: 41761
Joined: Fri Jul 27, 2007 12:02 am
Operating System: Windows 10

Re: Saving multiple channels in one OGG file

Post by Gale Andrews » Wed Jan 11, 2017 3:09 pm

Roadhog360 wrote:I saw a thread about this, but it didn't get a good answer, so I'm here to explain it in more detail. Person also said it was MOGG, but the format is actually OGG.
The person who replied also said to go to a gaming forum, but didn't link any forums or anything, so it wasn't very helpful.
It's up to you do to the research into the best forum, because if this is a MOGG file, Audacity does not support exporting as that (except for exporting multi-channel OGG). It depends where you are going to play the multi-channel OGG file that Audacity exports. It won't work in a game, if it came from a game in the first place.

Please don't misrepresent what I said. I mentioned Doom9 and AfterDawn forums.


Gale
________________________________________FOR INSTANT HELP: (Click on Link below)
* * * * * Tips * * * * * Tutorials * * * * * Quick Start Guide * * * * * Audacity Manual

steve
Site Admin
Posts: 81653
Joined: Sat Dec 01, 2007 11:43 am
Operating System: Linux *buntu

Re: Saving multiple channels in one OGG file

Post by steve » Wed Jan 11, 2017 3:40 pm

Is there even an official specification for Mogg? Other than loads of pirate-ware, it only use seems to be used by Rock Band and Guitar Hero.
9/10 questions are answered in the FREQUENTLY ASKED QUESTIONS (FAQ)

Gale Andrews
Quality Assurance
Posts: 41761
Joined: Fri Jul 27, 2007 12:02 am
Operating System: Windows 10

Re: Saving multiple channels in one OGG file

Post by Gale Andrews » Wed Jan 11, 2017 4:03 pm

steve wrote:Is there even an official specification for Mogg? Other than loads of pirate-ware, it only use seems to be used by Rock Band and Guitar Hero.
That's the problem. MOGG files are usually encrypted if they come from Rock Band/Guitar Hero, so you've already had to use unofficial software to decrypt them into something Audacity can import. That's why you're probably going to have to dig deep into gaming forums, logged into a special area, if you want to figure how to repackage a MOGG after decrypting and editing it.

There is something about the MOGG-specific headers here: http://rockband.scorehero.com/forum/vie ... php?t=7128.


Gale
________________________________________FOR INSTANT HELP: (Click on Link below)
* * * * * Tips * * * * * Tutorials * * * * * Quick Start Guide * * * * * Audacity Manual

Roadhog360
Posts: 10
Joined: Wed Jan 11, 2017 2:35 am
Operating System: Windows 10

Re: Saving multiple channels in one OGG file

Post by Roadhog360 » Thu Jan 12, 2017 3:18 am

Gale Andrews wrote:
steve wrote:Is there even an official specification for Mogg? Other than loads of pirate-ware, it only use seems to be used by Rock Band and Guitar Hero.
That's the problem. MOGG files are usually encrypted if they come from Rock Band/Guitar Hero, so you've already had to use unofficial software to decrypt them into something Audacity can import. That's why you're probably going to have to dig deep into gaming forums, logged into a special area, if you want to figure how to repackage a MOGG after decrypting and editing it.

There is something about the MOGG-specific headers here: http://rockband.scorehero.com/forum/vie ... php?t=7128.


Gale
It is an OGG, not an MOGG, and it came from a game, and the game reads the file this way.

Roadhog360
Posts: 10
Joined: Wed Jan 11, 2017 2:35 am
Operating System: Windows 10

Re: Saving multiple channels in one OGG file

Post by Roadhog360 » Thu Jan 12, 2017 5:36 am

Gale Andrews wrote:
Roadhog360 wrote:I saw a thread about this, but it didn't get a good answer, so I'm here to explain it in more detail. Person also said it was MOGG, but the format is actually OGG.
The person who replied also said to go to a gaming forum, but didn't link any forums or anything, so it wasn't very helpful.
It's up to you do to the research into the best forum, because if this is a MOGG file, Audacity does not support exporting as that (except for exporting multi-channel OGG). It depends where you are going to play the multi-channel OGG file that Audacity exports. It won't work in a game, if it came from a game in the first place.

Please don't misrepresent what I said. I mentioned Doom9 and AfterDawn forums.


Gale
Also, I just tried what you said, and it limits me to 32 channels and cuts off some of the game's channels even though the OGG file in the game only has 20.
They just only have odd numbers, here's the game's channels:

Code: Select all

1
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
But it thinks it's 39 channels and only allows channels 1-32. It saves channels 1-32, but also has even numbered channels. In a weird way...
What I mean 'in a weird way' is, the channels of an odd number are copied to the next number to 'fill' in the even numbers with the previous odd number. So the channel 2 it created uses channel 1's audio, channel 4 uses channel 3's audio, etc, so it's copied over.Z
How can I fix this?

Gale Andrews
Quality Assurance
Posts: 41761
Joined: Fri Jul 27, 2007 12:02 am
Operating System: Windows 10

Re: Saving multiple channels in one OGG file

Post by Gale Andrews » Thu Jan 12, 2017 1:11 pm

Roadhog360 wrote:
Gale Andrews wrote:
steve wrote:Is there even an official specification for Mogg? Other than loads of pirate-ware, it only use seems to be used by Rock Band and Guitar Hero.
That's the problem. MOGG files are usually encrypted if they come from Rock Band/Guitar Hero, so you've already had to use unofficial software to decrypt them into something Audacity can import. That's why you're probably going to have to dig deep into gaming forums, logged into a special area, if you want to figure how to repackage a MOGG after decrypting and editing it.

There is something about the MOGG-specific headers here: http://rockband.scorehero.com/forum/vie ... php?t=7128.


Gale
It is an OGG, not an MOGG, and it came from a game, and the game reads the file this way.
If it's from a game as we suspected, it's a MOGG whatever it was renamed as.


Gale
________________________________________FOR INSTANT HELP: (Click on Link below)
* * * * * Tips * * * * * Tutorials * * * * * Quick Start Guide * * * * * Audacity Manual

Gale Andrews
Quality Assurance
Posts: 41761
Joined: Fri Jul 27, 2007 12:02 am
Operating System: Windows 10

Re: Saving multiple channels in one OGG file

Post by Gale Andrews » Thu Jan 12, 2017 1:15 pm

To reiterate for you, Audacity supports multi-channel OGG files for playback in standard audio players.

Audacity has no way to package OGG or MOGG files that have non-standard headers and custom indices for use in games.

You may be able to "fix it" by going to the dark side of gaming forums.


Gale
Roadhog360 wrote:
Gale Andrews wrote:
Roadhog360 wrote:I saw a thread about this, but it didn't get a good answer, so I'm here to explain it in more detail. Person also said it was MOGG, but the format is actually OGG.
The person who replied also said to go to a gaming forum, but didn't link any forums or anything, so it wasn't very helpful.
It's up to you do to the research into the best forum, because if this is a MOGG file, Audacity does not support exporting as that (except for exporting multi-channel OGG). It depends where you are going to play the multi-channel OGG file that Audacity exports. It won't work in a game, if it came from a game in the first place.

Please don't misrepresent what I said. I mentioned Doom9 and AfterDawn forums.


Gale
Also, I just tried what you said, and it limits me to 32 channels and cuts off some of the game's channels even though the OGG file in the game only has 20.
They just only have odd numbers, here's the game's channels:

Code: Select all

1
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
But it thinks it's 39 channels and only allows channels 1-32. It saves channels 1-32, but also has even numbered channels. In a weird way...
What I mean 'in a weird way' is, the channels of an odd number are copied to the next number to 'fill' in the even numbers with the previous odd number. So the channel 2 it created uses channel 1's audio, channel 4 uses channel 3's audio, etc, so it's copied over.Z
How can I fix this?
________________________________________FOR INSTANT HELP: (Click on Link below)
* * * * * Tips * * * * * Tutorials * * * * * Quick Start Guide * * * * * Audacity Manual

Locked