Gale Andrews wrote:I don't know if there are other applications than Twine that you could use.
Can it use two files for the wind noise and mix them together? You would have to have each file about half as loud as now, but if the files were of different lengths then when one file came to loop, the other file would be mid loop and so you would not get silence, just a halving of the wind loudness.
Gale
I did try this, Gale. You can have two tracks playing at once, and you can also control when they are triggered with a timer. So what I did what create a two second 'filler' clip from the same 'outside' file, and have it timed to play one second before the main one gets to the end and begins its next loop. This way the 'filler' clip masks the transition of the main track, and vice versa.
In theory this should have worked, but because the main track is scripted to loop in the game, I also had to script the 'filler' to loop too. The result was that because the filler is only two seconds long, it loops every two seconds once it's been triggered the first time and gives a very obvious looplooplooplooploop effect.
Having said that, though, you may be right, and maybe the answer is, like you say, to create two tracks of the same file, one marginally shorter than the other, so that they mask one another's loop transition.
Thank you.
[UPDATE] That's about the best I'm going to get, and it's not bad at all. I think the only reason I notice the slight dip in volume (as is goes to a single track for a second, at the point of the mask) is because I know it's there.
Think we can call this one closed.
Thanks for your help everyone.