I'm trying to open an .xma audio file that has a header of RIFFT€..WAVEfmt which makes me assume it's some variant of RIFF WAV.
I've tried various conversion tools but none could read/transcode the files. I've tried various raw imports in Audacity and got static.
Using Audacity 2.1.2 for Win10.
RIFFT€..WAVEfmt - any ideas about format/transcoding?
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and the exact three-section version number of Audacity from "Help menu > About Audacity".
Audacity 1.2.x and 1.3.x are obsolete and no longer supported. If you still have those versions, please upgrade at https://www.audacityteam.org/download/.
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Gale Andrews
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Re: RIFFT€..WAVEfmt - any ideas about format/transcoding?
According to https://wiki.multimedia.cx/index.php?title=XMA, XMA is the audio container for the Xbox 360 console. It is some kind of packed WMA. Audacity's Raw Import won't open it.
Your best chance seems to be to find a source to download ToWAV. We can't help you with that. You may need to use xmash from https://www.hcs64.com/vgm_ripping.html before ToWAV will recognise the file.
Or of course if you can actually play this file on your computer, see Tutorial - Recording Computer Playback on Windows.
Gale
Your best chance seems to be to find a source to download ToWAV. We can't help you with that. You may need to use xmash from https://www.hcs64.com/vgm_ripping.html before ToWAV will recognise the file.
Or of course if you can actually play this file on your computer, see Tutorial - Recording Computer Playback on Windows.
Gale
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Re: RIFFT€..WAVEfmt - any ideas about format/transcoding?
Thanks for the response, Gale.
I've tried ToWAV and it won't recognise the files, and neither will xMAEncode, Microsoft's own tool for xma encoding/decoding.
Xmash helped for some, but it spits out about 25% that are just 1kb files with no audio in them (VGMTool fared no better, but then it's just a GUI for the same tools). Many of the converted files are temporally compacted (presumably to save space - XBLA titles had stringent regulations about game size, as I recall), so I'm probably going to call it a day here, but it's irritating that those 25% can't be converted at all.
I've tried ToWAV and it won't recognise the files, and neither will xMAEncode, Microsoft's own tool for xma encoding/decoding.
Xmash helped for some, but it spits out about 25% that are just 1kb files with no audio in them (VGMTool fared no better, but then it's just a GUI for the same tools). Many of the converted files are temporally compacted (presumably to save space - XBLA titles had stringent regulations about game size, as I recall), so I'm probably going to call it a day here, but it's irritating that those 25% can't be converted at all.
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Kaamalauppias
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- Joined: Thu Jan 21, 2021 7:17 pm
- Operating System: Windows 10
Re: RIFFT€..WAVEfmt - any ideas about format/transcoding?
Hey, it's a Wwise Vorbis file and can be converted using ww2ogg: https://github.com/hcs64/ww2ogg/releases
Re: RIFFT€..WAVEfmt - any ideas about format/transcoding?
I doubt that this will be much help to the original poster as they have not visited this forum in nearly 4 years, and Gale Andrews passed away in 2017.Kaamalauppias wrote: ↑Thu Jan 21, 2021 7:19 pmHey, it's a Wwise Vorbis file and can be converted using ww2ogg:
However, I'm interested to know why you say the file is Wwise Vorbis.
9/10 questions are answered in the FREQUENTLY ASKED QUESTIONS (FAQ)
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Kaamalauppias
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Re: RIFFT€..WAVEfmt - any ideas about format/transcoding?
Yes, I doubt the original poster will find this useful, but I was searching for a solution to the same problem and came across this forum, so I decided to respond with the solution anyway since someone else might come here one day from Google.
How I know it's that format is because I had a file with the exact same "RIFFT WAVEfmt" thing, and I managed to convert it with ww2ogg.
How I know it's that format is because I had a file with the exact same "RIFFT WAVEfmt" thing, and I managed to convert it with ww2ogg.
Re: RIFFT€..WAVEfmt - any ideas about format/transcoding?
I don't think that necessarily proves that the file is Wwise Vorbis. Most Microsoft WAV files begin with:Kaamalauppias wrote: ↑Thu Jan 21, 2021 8:11 pmHow I know it's that format is because I had a file with the exact same "RIFFT WAVEfmt" thing
RIFFxxxxWAVfmt
Here's three normal Microsoft WAV files that I happen to have on my computer:
9/10 questions are answered in the FREQUENTLY ASKED QUESTIONS (FAQ)