Win 7 64bit
I have a stereo 16k 16 bit file that I want to be able to seamlessly loop for ever. In other words when played on any player set to loop play it seamlessly goes round and round and you can't tell where the loop point is. Its for background ambience in a game. It is effectively a drone that is always heard in the background.
I have removed DC offset found a zero crossing point located at the same sample in time on both the left and right channels and looped the file at this point.
I can see that the first sample in both channels is zero crosspoint at the start of my file.
I can see that the last sample in both channels is zero crosspoint at the end of my file.
I hear a click. Why????? The samples are at zero at that instant in time!
Also even applying a 20 sample fade in at the start and a 20 sample fade out at the end still gives me a click! Can someone help explain what is going on??
By the way I have experienced this before with another file but gave up that time, so I doubt its the file itself. There is something wrong in my understanding of how this file is playing back or how audacity is working.
Help!