How to generate non-linear chirps?

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sirendude2011
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How to generate non-linear chirps?

Post by sirendude2011 » Mon May 28, 2012 8:58 pm

I have had some experience with Audacity making tornado siren synthesizations. One of the vital tools I use is the chirp generator, for siren wind-ups and wind-downs. I have yet to figure out how to make wind-ups realistic.

This is an example of how a wind-up should sound: http://www.youtube.com/watch?v=kzFyGWdj6MI

But here is how the wind-ups I can generate sound: http://www.youtube.com/watch?v=DfISM-oP ... ontext-chv

Notice how the real wind-up rises at an increasingly slower rate, while the wind-up I can generate rises at a steady rate.

What I'm asking is,
How do I make a wind-up rise at an increasingly lower rate rather than increasing at a steady rate in Audacity 2.0?

kozikowski
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Re: How to generate non-linear chirps?

Post by kozikowski » Mon May 28, 2012 10:12 pm

What you have is remarkably good. The hills and valleys echoes sell it immediately. Well, yes, if it's a mechanical siren, the motor torque backs away as the speed approaches normal alert, so the upsweep is non-linear.

Are you in Audacity 2.0? 2.0 has some impressive change-over-time tools you may be able to use. I've never used them, so we are now exactly even.

Koz

steve
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Re: How to generate non-linear chirps?

Post by steve » Tue May 29, 2012 12:13 am

9/10 questions are answered in the FREQUENTLY ASKED QUESTIONS (FAQ)

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