I have had some experience with Audacity making tornado siren synthesizations. One of the vital tools I use is the chirp generator, for siren wind-ups and wind-downs. I have yet to figure out how to make wind-ups realistic.
This is an example of how a wind-up should sound: http://www.youtube.com/watch?v=kzFyGWdj6MI
But here is how the wind-ups I can generate sound: http://www.youtube.com/watch?v=DfISM-oP ... ontext-chv
Notice how the real wind-up rises at an increasingly slower rate, while the wind-up I can generate rises at a steady rate.
What I'm asking is,
How do I make a wind-up rise at an increasingly lower rate rather than increasing at a steady rate in Audacity 2.0?
How to generate non-linear chirps?
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Please state which version of Windows you are using,
and the exact three-section version number of Audacity from "Help menu > About Audacity".
Audacity 1.2.x and 1.3.x are obsolete and no longer supported. If you still have those versions, please upgrade at https://www.audacityteam.org/download/.
The old forums for those versions are now closed, but you can still read the archives of the 1.2.x and 1.3.x forums.
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sirendude2011
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kozikowski
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Re: How to generate non-linear chirps?
What you have is remarkably good. The hills and valleys echoes sell it immediately. Well, yes, if it's a mechanical siren, the motor torque backs away as the speed approaches normal alert, so the upsweep is non-linear.
Are you in Audacity 2.0? 2.0 has some impressive change-over-time tools you may be able to use. I've never used them, so we are now exactly even.
Koz
Are you in Audacity 2.0? 2.0 has some impressive change-over-time tools you may be able to use. I've never used them, so we are now exactly even.
Koz
Re: How to generate non-linear chirps?
Have a look at this topic: http://forum.audacityteam.org/viewtopic ... 60#p159187
9/10 questions are answered in the FREQUENTLY ASKED QUESTIONS (FAQ)