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Re: Mimicking Voice/Effects (for The Ur-Quan Masters)

Posted: Tue Mar 12, 2013 7:25 am
by Trebor
Soul Reaver wrote:... I used the Generate > Noise function to create some pink noise (at 0.1) at the silent points
You've re-invented "comfort noise" :) ... http://en.wikipedia.org/wiki/Comfort_noise

Re: Mimicking Voice/Effects (for The Ur-Quan Masters)

Posted: Tue Mar 12, 2013 7:39 am
by Robert J. H.
Hi Trebor
It might be a good idea to post code snippets as text. Graphics are not accessible, thus no chance to try your code if the user is visually impaired.
Thanks a lot for your great tips and insights into audio processing.

Re: Mimicking Voice/Effects (for The Ur-Quan Masters)

Posted: Sat Apr 06, 2013 7:25 am
by Soul Reaver
The consenus over at The Ur Quan Masters forums seems to be that the Mycon effects are pretty much spot on.

Unfortunately though I'm still struggling with the Melnorme effects. I've tried Trebor's suggestions but so far my attempts all seem to lack that 'richness' and echo that are present in the original.

Does anyone have any other idea how to recreate the audio effects in the original Melnmore recording? My first post has the original sound file showing what I'm after (and another sound file with my imititation of the lines to give an effect-less version to play with).