bgravato wrote:kozikowski wrote:Also a little odd that they seemed to have similar "dark" noise. I wonder if we're looking at the microphone noise floor.
fffffffffff, but way in the background.
That's what I thought too. Either it's that or the noise coming from the preamp itself...
Probably a bit of both, but considering you're recording a relatively low level sound at a distance of about a meter? that underlying fffffff is pretty low level - it's less obtrusive than what we are suggesting may be dither noise. I suspect that you would need to spend
a lot more money to get the SNR noticeably better. For the money that you've spent the SNR is better than I would have expected - I could live with it
bgravato wrote:So I wonder how the mixing is done here...
Without the technical information we're guessing, but it seems likely that it is done digitally. I don't think we can hold this against the ART - against a full-scale signal we're looking at better than -60dB with the gain cranked up to maximum. To get this into perspective, it's about a 16dB improvement on the MicPlug - 16dB is a lot.
Something we have not looked at much, but since we're talking SNR, the volume level rises rapidly as the microphone approaches the sound source (inverse cube law isn't it?). With the microphone position we are looking for the "sweet spot" - the best balance between all relevant factors. Too far away and the direct signal is too low, too close up and you capture the sound from only part of the guitar (there is a huge difference in sound from the air projecting from the sound hole, the resonance of the wood, and the direct sound from the vibrating strings). Also there is the "proximity effect" which boosts low frequencies as the distance from source to microphone decrease. This last effect is one that we have not really played with. The proximity effect can be countered (if not too great) quite easily by rolling off a little bass - either in the microphone with the bass roll-off switch (the SC1100 has a bass roll-off switch?) or in Audacity after recording. If there is a sweet spot closer to the guitar than you are currently using, that has a nice balance of all of the guitar, but suffers only from the proximity effect, then by using a little gentle bass roll-off you will be able to take advantage of the greater sound level and achieve improved SNR. It will however reduce the relative amount of ambiance that you pick up.
The other thing we have not really talked about is dynamic compression. I have serious reservations about dynamic compression on acoustic recordings in that I have so often heard it horribly overdone. I
like dynamics - it brings light and shade into the picture. Having said that, if used sensitively it can offer very pleasing results.
When listening to real-life live music, your ears will automatically compensate for variations in sound level - a kind of natural compression. This is triggered by all sorts of cues, including visual cues. When you see a guitarist is about to take a mighty swipe across the strings, your ears know that it is going to be loud and brace themselves for the impact. Listening to a recording on the other hand, you miss many of the cues - the only stimulus is the sound. "Hearing" is a truly remarkable ability - Notice how you can listen to someone in a crowded room and hear them distinctly, but listen to a recording and you hear just a wash of noise? Ears are able to "focus" on sound.
Before I ramble off too much - where am I going? Dynamic compression, when used sensitively, can assist the ears. It can to some extent compensate for some of the cues that are missing in a recording. A side effect of compression is that it will increase the relative amount of ambiance in a recording - another reason to keep the reverb, natural or otherwise, reasonably low in the original take. As said before, reverb can be added, but is can not easily be taken away.