Mixing Tutorial - General Methods

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DaveyDoo
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Mixing Tutorial - General Methods

Post by DaveyDoo » Wed Nov 14, 2007 3:30 pm

It's hard to find a concise tutorial on the web about mixing music. So let me list some basic steps here and perhaps those of you who REALLY know what you're doing can elaborate on or correct this list and we can all learn how to produce decent mixes.

For simplicity, let's assume we're making actual recordings and that everything is mono.

1. Record clean tracks at as high level as possible without peaking (and never triggering the limiter).
2. In each track, if there are a few unusually loud peaks that are higher than the overall level of the track, use the Amplify effect to drop them down closer to the overall track.
3. In each track, apply the Compressor effect.
4. Now we want to adjust the levels to suit our ear. In each track, use the Gain slider, the Amplify effect, or the Envelope tool wherever appropriate to move individual tracks forward or back in the mix. Equalization can also help do this, but beginners should stick with simple levels. This may take trial and error and producing media that can be listened to on headphones, a stereo, or in the car until the best mix is derived.
5. Export to a high-quality WAV or OGG file.
6. Open the high-quality mix and apply Normalization.

How would you do it? What did I leave out? What should I have left out? Which steps are in the wrong order?
Please be as general as possible, so us beginners can learn a baseline. There will be exceptions to every rule.
D

alatham
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Re: Mixing Tutorial - General Methods

Post by alatham » Wed Nov 14, 2007 5:30 pm

DaveyDoo wrote:It's hard to find a concise tutorial on the web about mixing music. So let me list some basic steps here and perhaps those of you who REALLY know what you're doing can elaborate on or correct this list and we can all learn how to produce decent mixes.
The reason you can't find any concise tutorials is because there are no rules. Every engineer will mix differently, it's up to you to do what you think sounds best. Mixing is 75% art, 25% science. You can't really teach the art of mixing by reading something. Experimenting or mentoring are the best ways to learn the art.
For simplicity, let's assume we're making actual recordings and that everything is mono.

1. Record clean tracks at as high level as possible without peaking (and never triggering the limiter).
Good advice, though if you're recording to 24 or 32-bit, then it's not really that necessary to record as loud as you can. It's still good practice though, especially if you have lousy equipment.
2. In each track, if there are a few unusually loud peaks that are higher than the overall level of the track, use the Amplify effect to drop them down closer to the overall track.
I disagree with this. Certainly some people will do this with vocals, but I would never do this with regular instruments. It kills the playing dynamics. Also, it's better to use the Fast Lookahead Limiter to do this (available in the LADSPA plugins pack here). That way you avoid any clicking from disjointed waveforms.
3. In each track, apply the Compressor effect.
Ahhhhhhh!! I strongly disagree with this.

Compression should be used when it's the effect you desire. It often ends up on vocals, bass, and drums, but it's never necessary. I often use very light compression on vocals (and every once in a while as an effect on the drums), but that's about it (I'm in the minority here, most music sounds highly over-compressed to me).
4. Now we want to adjust the levels to suit our ear. In each track, use the Gain slider, the Amplify effect, or the Envelope tool wherever appropriate to move individual tracks forward or back in the mix. Equalization can also help do this, but beginners should stick with simple levels. This may take trial and error and producing media that can be listened to on headphones, a stereo, or in the car until the best mix is derived.
Personally I hardly ever use the Amplify plugin. It's better to use the Gain sliders or Envelope Tool in almost every situation. And you're right about EQ, it takes quite a bit of practice to use it effectively (it would be much easier if Audacity had a real-time EQ, but that's not the case at the moment).

But the most important piece of equipment in any studio is the Monitor Speakers. If you don't have a good set of near-field monitors, then you'll have to work 10 times harder to get a mix that sounds good on a number of different setups.
5. Export to a high-quality WAV or OGG file.
Why OGG? It's a lossy format.
6. Open the high-quality mix and apply Normalization.
Careful here. Where are you putting this file? Is it going onto an album with a bunch of other tunes? If so, I prefer to load them all into a new Audacity project and mix all the songs down into one long track. Then I amplify the whole thing as much as possible and apply the Fast Lookahead Limiter to the whole thing at a setting of about -7dB. At this point, I use a combination of very careful listening and the envelope tool to bring each song down to about the same level (and to fix any dynamics that the Fast Lookahead Limiter killed).
How would you do it? What did I leave out? What should I have left out? Which steps are in the wrong order?
The only thing you seem to be leaving out is the artistry involved. Mixing is not something you can get "right." Everyone is going to have different opinions. The most important thing besides a good set of Near-Field Monitors (I use passive Tannoy 6's) is to make yourself happy with it.

DaveyDoo
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Re: Mixing Tutorial - General Methods

Post by DaveyDoo » Wed Nov 14, 2007 6:15 pm

Thanks, alatham! I don't at all mind your disagreeing, because I admit I don't know much and I'm trying to get some guidance. An update after reading alatham's comments:

I like these steps better because they utilize raw tracks with no processing wherever possible!

1. Record clean tracks at as high level as possible without peaking (and never triggering the limiter).
2. In each track, if there are a few unusually loud peaks that are higher than the overall level of the track, use the Fast Lookahead Limiter to drop them down closer to the overall track. Question: Use the default settings?
3. Now we want to adjust the levels to suit our ear. In each track, use the Gain slider or the Envelope tool wherever appropriate to move individual tracks forward or back in the mix. Equalization can also help do this, but beginners should stick with simple levels. This may take trial and error and producing media that can be listened to on headphones, a stereo, or in the car until the best mix is derived.
4. Export to a high-quality WAV file.
5. If you're putting multiple tracks on a CD, load them all into a new Audacity project and mix them down to one long track so that the volume levels are consistent.

Question: When and where do you usually put reverb (yes, I know it depends)? Should it be applied before step 3 to individual tracks or do you sometimes want to reverb the whole mix?

alatham
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Re: Mixing Tutorial - General Methods

Post by alatham » Wed Nov 14, 2007 10:26 pm

RE: question about limiting each track:
I avoid doing this as much as possible, but if I have a track that's just too peaky, I set the threshold setting just slightly above the "average" of the track. That way, only the extra loud peaks get altered.

The reason I don't recommend going in with the amplify function and adjusting each peak individually is because it's more likely to introduce discontinuities in the waveform since the borders of your selections are almost never on a zero crossing. The Fast Lookahead Limiter neatly avoids that by making drastic gain changes only at zero crossings.

Re: Reverb:
Reverb is tricky. It's the easiest effect to over-do.

You asked if I apply reverb to individual tracks, or if I apply it after mix-down. I do both, but not always.

Generally, once I've got all the other work done on a song, I'll make a few decisions about what I want the reverb to do. Reverb is usually my last step before exporting a song.

I should start by saying that my electronic drum set has a nice reverb that I like on the drums, so when I record them they already have reverb applied.

It's usually a 3 step process:
1) Make a Quick Mix of all of the tracks except the drums (for the reason above). Then I highlight this new track and Copy it. Click Edit -> Undo and Paste the track back into the project. Now I have a copy of all the instruments except the drums that will play along with the rest of the tracks.

2) I apply an EQ to the track by gradually cutting out all the bass, starting at 300Hz and working my way down. Now I apply GVerb to that track with settings similar to this:

Code: Select all

Roomsize: 	            15 - 25 m²
Reverb time: 	         4 - 8 s
Damping: 	             0.50 (default)
Input bandwidth: 	     0.75 (default)
Dry signal level: 	    -70 dB (default)
Early reflection level:  -10 dB
Tail level: 	          -30 dB
Now, I turn the gain all the way down on the Reverb track, and start playing the song. I turn the gain up on the reverb until it just starts to become noticeable when listening to speakers (reverb is much easier to hear wearing headphones, so make sure you're using good speakers when doing this). This is usually around -12dB for me.

3) If I want some individual tracks to stand out, I make a copy of each of those tracks. Usually this is the vocals, keyboards, and guitars. Then I apply that same EQ curve, and then GVerb to each of these new tracks with slightly more noticeable settings:

Code: Select all

Roomsize: 	            same as above
Reverb time: 	         6 - 15 sec (longer than above)
Damping: 	             0.50 (default)
Input bandwidth: 	     0.75 (default)
Dry signal level: 	    -70 dB (default)
Early reflection level:  -10 dB
Tail level: 	          -40 dB (usually lower than above)
That reverb is a little more punchy and noticeable than the one I used above due to the higher early reflection level and the longer reverb time, though the difference is subtle. I'll go ahead and adjust the gain on each track like I did in step 2, though I often go slightly higher (especially with lead guitar, sometimes I like Neil Young's reverb-drenched leads).

At this point, I play around with the levels of all the reverb tracks until it sounds as good as I can get it.

The reason I cut the bass before applying reverb is that reverbed bass often sounds muddy or overwhelming, and I like to keep the low end nice and clean. My theory on applying reverb is to use it to make the higher frequencies more noticeable, not to make it sound like you're head is inside the bass cabinet.

waxcylinder
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Re: Mixing Tutorial - General Methods

Post by waxcylinder » Thu Nov 15, 2007 12:49 pm

alatham wrote: though if you're recording to 24 or 32-bit, then it's not really that necessary to record as loud as you can.
Andy, can you elucidate on this a bit please. Does it mean that if you are recording/editing in 32 bit then you can record at a low safe level well below clipping - and then amplify/normalize the track at the end of the process?

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DaveyDoo
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Re: Mixing Tutorial - General Methods

Post by DaveyDoo » Thu Nov 15, 2007 4:36 pm

alatham, great tips on cutting the EQ before reverb and copying the track, applying reverb, then gradually adding the reverb track to the mix. This is why I started this thread--I would have never thought of that.

alatham
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Re: Mixing Tutorial - General Methods

Post by alatham » Thu Nov 15, 2007 5:14 pm

The reason it's best to record as high as possible (without clipping) is because of the concept of a noise floor. But the importance is often over-stated.

First, I need to explain about dynamic range. The range of human hearing is ~120 dB for people with excellent hearing. Anything lower than that can't be distinguished by a human. In a digital signal, every bit you use to record something you get an extra 6 dB of dynamic range. A 16-bit signal has 96 dB of range, a 24 bit signal has 144. I think the 32-bit float allows for 192 dB of range, but I can't remember if the different format throws that off.

But all of that is just the digital domain, what happens when we enter the analog world (amplifiers, speakers, and recording)? Well, there are no perfect amplifiers or recorders. They all have a noise floor that they're going to put out, and any signal that is smaller than that noise floor will be lost completely. Generally, this noise floor is about -90dB or so for good quality equipment, for studio equipment this is often about -105 dB. So most off-the-shelf amplifiers are unable to perfectly reproduce a 16-bit signal, let alone a 24-bit signal. This is why 16-bits was considered good enough for the CD standard. Even now, few amps will benefit from playing a 24-bit signal. All this is assuming a very loud signal (the sound should peak at the threshold of pain, +130dB), with perfect speakers, in a perfectly quiet room (which can't actually exist unless you don't mind suffocating). If we assume less than perfect conditions, then 16-bits is good enough for anyone.

So, exporting to 16-bits is good enough. Audiophiles can hem and haw all they want, but they still can't pick out the 24-bit signal reliably in a proper A/B test.

However, things are a little different for recording. Any time you record something, you're really recording two signals, the signal you want and the noise floor of either the analog input circuit or the digital format (whichever is higher). If you were to record "silence" (nothing plugged in), then you'll really just be recording the noise floor (this is actually how you measure the level of the noise floor for you equipment).

Now, when you amplify a signal, you're amplifying everything in it, including the noise floor. This is why it's technically best to record as loud as you can, to keep the noise floor from coming up into the audible territory. For every dB you are below full volume, the noise floor will be raised that much if you amplify the signal all the way (I'll explain why this isn't a big deal later).

If you have good equipment, the noise floor of an input circuit might be way down in the -105dB range. As long as you're recording at 24-bits or 32-bits, that's where the noise floor will be (if you record at 16-bit, then the noise floor is stuck at -96 dB no matter what, that's why I record to 24-bits). This is why you should use good quality equipment, it gives you a low enough noise floor that you have some headroom when recording. Note that none of this applies if you have an audibly noisy input, in that case you need to record as loud as you can.

Now lets take an "average" multi-track project recorded with good equipment. I'll assume 8 tracks, each recorded to peak at -10dB, with no gain change. I'll also assume the noise floor of the sound card is -100dB (this is what my Delta 1010LT is rated at).

Where will the noise floor of the final track be? It won't be much higher than -90dB (if it even reaches there). Adding noise signals is tricky when working in dB, since they're random (so someone correct me if my math is wrong).

A noise floor of -90dB is not perfect, but it's damn good, probably . There is one problem with that example though. None of those tracks had no gain adjustments. In a real-world example, some of those tracks would have been turned down a bit, thus lowering the noise floor even further. This example can be played on most equipment without the noise floor being audible (even at a very high volume), even though we recorded each track at -10dB.

So that's what I mean, if you have excellent equipment, don't worry too much about recording as loud as you can. Chances are it won't be audible in the end anyway.

DaveyDoo
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Re: Mixing Tutorial - General Methods

Post by DaveyDoo » Thu Nov 15, 2007 9:50 pm

Interesting info! I think the noise floor on my old Teac PortaStudio must have been about -2db! (In other words, enough noise to make it a piece of junk!)

I am very happy with my M-Audio Fast Track Pro. I can lay track after track and there's none of that hiss you have with tape. I read a review (http://acousticsoftwarereview.com/Hardw ... Review.htm) that tested the Fast Track Pro and found a noise floor of -100db at 20kHz and even lower at 20Hz.
Last edited by DaveyDoo on Fri Nov 16, 2007 2:17 am, edited 1 time in total.

waxcylinder
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Re: Mixing Tutorial - General Methods

Post by waxcylinder » Thu Nov 15, 2007 11:52 pm

Try listening to the recorded noise floor on Electric Ladyland (vinyl) - where Jimi has the amp turned up to 12 not 11 .....

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alatham
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Re: Mixing Tutorial - General Methods

Post by alatham » Fri Nov 16, 2007 11:22 pm

Or the noise floor on "The Diamond Sea" from Washing Machine by Sonic Youth during the first second or so.

One of the effects on the guitars can be heard right away before they even start playing. But there's also a very clear hissing static until the band actually starts playing (and then the music makes my head explode and I can no longer grasp concepts like "noise floor", "volume level", and "time").

Have I ever mentioned I like Sonic Youth?

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