Before I upgraded to 1.3.12 (from 1.3.7, I think), clicking on "Snap To" automatically moved the cursor left to the nearest unit border, if it was not already on one.
However, in 1.3.12, the cursor does not move.
I hope this is a bug rather than by design. The old behavior was very handy. Now, I have to click again to make sure the cursor is on a border before making a split.
"Snap To" doesn't (but it used to)
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Gale Andrews
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Re: "Snap To" doesn't (but it used to)
I don't think you mean this, but if Snap-To is unchecked and the cursor is not at a time unit, the mere fact of checking the box won't snap the cursor to the unit - you do have to click again that once to snap, thence further clicks will snap. If this doesn't work for you, please give exact steps 1, 2, 3... to reproduce the problem.RichR wrote:Before I upgraded to 1.3.12 (from 1.3.7, I think), clicking on "Snap To" automatically moved the cursor left to the nearest unit border, if it was not already on one.
However, in 1.3.12, the cursor does not move.
I hope this is a bug rather than by design. The old behavior was very handy. Now, I have to click again to make sure the cursor is on a border before making a split.
I agree in 1.3.7 that checking the box made the cursor move back an arbitrary amount but that was a bug.
Gale
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Re: "Snap To" doesn't (but it used to)
The cursor did not move an arbitrary amount; it moved predictably every time leftward to the nearest time unit boundary.Gale Andrews wrote:I agree in 1.3.7 that checking the box made the cursor move back an arbitrary amount but that was a bug.
As I wrote previously, that was a very handy feature (not a bug). I relied on it.
What possible use could there be for leaving the cursor between time units after clicking the checkbox? By definition, selecting "Snap To" means the cursor will always be forced to land on a time unit boundary. Therefore, clicking the checkbox should cause the cursor to snap to a boundary if it's not already on one, no?
(If it makes a difference, I use the CDDA frames time unit for CD authoring. Getting splits exactly on the CDDA frame boundary is absolutely critical and the former behavior of the Snap-To checkbox was perfect for this.)
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Gale Andrews
- Quality Assurance
- Posts: 41761
- Joined: Fri Jul 27, 2007 12:02 am
- Operating System: Windows 10
Re: "Snap To" doesn't (but it used to)
I only checked with seconds as the time unit (and only twice), but I still find that behaviour buggy in 1.3.7. Yes, checking Snap-to with seconds as the unit does sometimes move back to the nearest unit, but it seems to depend where the cursor was to begin with. Most of the time it moves back a little, definitely not to the nearest second.
Personally I'm not sure if we do want the cursor to be moved just by checking Snap-to, given the number of people who click that inadvertently then complain that selecting is broken. You can't undo that cursor movement, as someone pointed out to us a while ago who actually uses Snap-To.
There is another behaviour you haven't mentioned, namely that if you change the selection format when Snap-To is checked, the cursor or region doesn't move in 1.3.12, whereas I think it should (and that does seem to work in 1.3.7).
I'll raise a bug for that so it can be looked at, and raise your concern also. I'm not sure though why you need to be turning Snap-To on and off so much, especially for CDDA frames.
Gale
Personally I'm not sure if we do want the cursor to be moved just by checking Snap-to, given the number of people who click that inadvertently then complain that selecting is broken. You can't undo that cursor movement, as someone pointed out to us a while ago who actually uses Snap-To.
There is another behaviour you haven't mentioned, namely that if you change the selection format when Snap-To is checked, the cursor or region doesn't move in 1.3.12, whereas I think it should (and that does seem to work in 1.3.7).
I'll raise a bug for that so it can be looked at, and raise your concern also. I'm not sure though why you need to be turning Snap-To on and off so much, especially for CDDA frames.
Gale
________________________________________FOR INSTANT HELP: (Click on Link below)
* * * * * Tips * * * * * Tutorials * * * * * Quick Start Guide * * * * * Audacity Manual
* * * * * Tips * * * * * Tutorials * * * * * Quick Start Guide * * * * * Audacity Manual
Re: "Snap To" doesn't (but it used to)
I need to turn it off in order to select a few milliseconds on either side of the split and use the Fade Out and Fade In effects (so that the exported track between the splits starts and ends at 0 dB, click-free).Gale Andrews wrote:I'm not sure though why you need to be turning Snap-To on an off so much, especially for CDDA frames.
Thanks for reporting it. I do hope it gets fixed.