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BIG little problem??
Posted: Sat Apr 05, 2008 9:12 am
by nightrocket
Dear All,
So I'm putting together a new monthly podcast for the entertainment industry (maybe I'll post the link once it's up and running). Did an interview with a talent agent here in LA. Edited everything together. It sounds great. Went back to check on it: I have a 45 seconds of sound missing ALTHOUGH the sound graphic/waves indicate sound where there is nothing.
A simple symptom. But what's the answer?
Thanks and Peace,
- Joher
Re: BIG little problem??
Posted: Sat Apr 05, 2008 12:44 pm
by steve
Re: BIG little problem??
Posted: Sun Apr 06, 2008 12:37 am
by nightrocket
Steve,
Thank you for the link. I'm not sure exactly how to apply the information presented, but it seems that in the course of deleting my original files, somehow a minute of my final product was also erased. What perplexes me is why it didn't erase the ENTIRE project. Any thoughts?
Peace,
- Joher
http://www.imdb.com/name/nm0403825/
Re: BIG little problem??
Posted: Tue Apr 08, 2008 11:13 pm
by steve
nightrocket wrote:What perplexes me is why it didn't erase the ENTIRE project. Any thoughts?
Not really, it could be one of a number of things depending on exactly what you were doing.
The most common reason for bits of audio going AWOL is when someone "Imports" some of the audio, but has Audacity set to "faster" rather than "safer" in "Edit > Preferences > Audio Files". In such a case, Audacity will only copy the audio data if it really has to, otherwise it simply uses the audio from the external source, and if the source file is moved, then any data that has not been copied into the project data folder will be missing. Using the "safer" option for importing, forces Audacity to copy the entire file.
The reason that the waveform can still be displayed even if the audio is not there is that Audacity creates graphic display data which is stored in the temporary directory, or the data folder, and displays that graphic data - it is not rendering in real time the waveform display directly from the actual audio.