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Recording help

Posted: Wed Jan 06, 2010 7:19 pm
by nerfherder23
Alright, I'm not sure if I'm making this harder than it needs to be, but I feel pretty newbish for struggling this much over something that common sense says would be rather easy. :oops:

Okay. My goal is to record the audio from a game called Descent 3. I want to make a video with footage from the game. Long story short, there's no video recording program I know of that supports D3, and so I need to use a camera and record my monitor (amateur video, I know. :| ). I want the sound quality to be just as good as if it were coming straight from my speakers though (as opposed to low-quality camera recorded sound). So, I was going to record the audio using Audacity.

Now to the problem. I thought I'd test Audacity's recording by playing a song in iTunes, while recording in Audacity. The result was a clip that was far too quiet, with no bass to speak of and poor treble. This was while using the integrated card on my motherboard, labeled "SoundMAX HD". I also have a soundcard labeled "C-Media Device", but I don't usually use it (that's a story for another day). Well, I changed my windows settings so the C-Media was set for playback and recording. I restarted, and when I tried the same recording method, there was no sound at all, and with the gain set to +36 dB, there was only slight static.

I scanned through the Preferences, and I couldn't find any option for increasing recording volume. By the way, I'm using Windows XP Home Edition (Service Pack 3). The sound card I have is a SoundWave 5.1 PCI.

What am I doing wrong here? Is it even possible to record audio output from the computer, or is Audacity mostly intended for microphone recordings?

Like I said, my goal is to get clear, crisp sound recorded from the game. If the solution to all of this is simple, I will feel very foolish. :? Any help is appreciated.

Re: Recording help

Posted: Wed Jan 06, 2010 9:31 pm
by steve

Bingo.

Posted: Wed Jan 06, 2010 10:28 pm
by nerfherder23
Thanks for that link, it helped!

I did a bit of fiddling, and when I chose "Wave" as the input source, it worked great. Sound quality was perfect
Now I just need to try it with the game and hope it works as well. :geek:

Thank you!