I got a sound sample, it’s a dentist’s drilling sound. I want this sound to be loopable seamlessly for games. Via game programming, the sound will have 3 parts, the starting part, the middle part and the ending part. When the drilling begins, this sound will be played from the start to the end of the middle part and then loop back to the start of the middle part. When the drilling is stopping, the playing sound will now proceed to play right to the end of the sound.
The thing is I got a non-continuous drilling sound here during those loopings. So what are some of the possible things I can do here to make the sound continuous and seamless?