esamo
July 30, 2015, 9:45am
1
I tried various fancy effects, by I did not found something that would do this by having limit DB input.
Normalization changes db of the whole, not by filtered parts.
Equalizing is close to what I need but this work by relation to before/after data, not to a constant value.
This is for some random sound being a lot louder than a desired track.
Regards & respect.
steve
July 30, 2015, 12:08pm
2
How do I cut everything above X db down to Y db?
That depend on X and Y.
If Y is above X , then use a compressor
If Y = X, then use a brick wall limiter
If Y is below X, then use the Pop Mute effect
esamo
July 30, 2015, 12:21pm
3
steve:
That depend on X and Y.
If Y is above X , then use a compressor
If Y = X, then use a brick wall limiter
If Y is below X, then use the Pop Mute effect
I’ll try that, thank You.
Just the name ‘compressor’ was not inviting me to check. Name works if You think that it is lowering volume, but it is not ‘volume’ in general but sound volume, which more precisely is time&energy ratio (db)… Just what I think .
steve
July 30, 2015, 12:34pm
4
The name “compressor” is common shorthand for “dynamic range compression effect”. See: https://en.wikipedia.org/wiki/Dynamic_range_compression