So I recently stumbled across a hard limit to the simrep command (and assume a similar limit is on seqrep). It seems that it cannot repeat more than 128-ish times before hitting a Stack Overflow. I know it’s a limit to the command itself rather than the content it tries to combine because I’ve tested this with combining 128 tiny snippits of audio (about 0.5 sec in length each) and larger sections (about 5 seconds each) and they both function perfectly up until they hit the 128th rep and send out a Stack Overflow error.
The question I had was, is it possible to bypass this limit? Such as, as an example, embedding a function that calls different simreps within one large simrep? Like let’s say, instead of trying to combine 200 audio pieces in a single simrep, you instead combine 50 pieces with 4 different simreps, then combine those 4 pieces with one final simrep. Or is there simply a programming limitation here that I’m missing?
For reference, I’m using a plug-in to add a beat of silence between every beat of a song. Seeing as songs can have hundreds of beats, or more if it’s fast/long enough, it’s annoying to have to repeat the plug-in every 128 beats instead of simply highlighting the whole song and applying it once. If I could embed simreps, the beat limit would increase from 128 to 128*128 or 16384, a limit I’m unlikely to hit anytime soon.
Thank you in advance!