I’m using audacity to record the sound of my microfone, while i use bandicam, to record the gameplay of games. I’m using audacity 2.1.2.
Everything was working just fine, until someday audacity started recording also the audio of the game. I know it isn’t recording the audio trough my headset, because i tested by leaving it recording while a song was being played with my headset audio volume on 0, and audacity still recorded even if faintly, the sound of the music being played, even tho it should only being recording the microphone.
I even tried to change headsets, and it didn’t worked.
It shouldn’t be happening since it was working before, and audacity is the only program recording and using the mic. While bandicam is recording video and all system audio, with the exception of the mic.
I think i found the solution, it seems that for some reason, audacity decided out of nowhere to record its own ouput sound, even tho it’s not sending this sound trough my speakers. Because when i tuned down the output sound of audacity to 0, then it stoped recording the system audio as it should.
I only did a small test, i’l post later if this fix the issue.
Set the mic as default recording device in Windows Sound then use Windows Voice Recorder to record while recording in Bandicam. To open Voice Recorder, press Windows Start, type “recorder” (without quotes) then press ENTER on your keyboard.
Does Voice Recorder record a ghost of the gameplay?
Suppose you play a song in Windows Media Player or Groove Music without Bandicam running. Does Audacity or Voice Recorder record the song when recording from the mic?