Search found 4 matches
- Sat May 07, 2011 10:03 am
- Forum: Audio Processing
- Topic: Physically how many sounds can be played simultaneously?
- Replies: 9
- Views: 1761
Re: Physically how many sounds can be played simultaneously?
ionosphere, even with your explanation, your question is still vague... What exactly do you want to achieve? Why do you need to know that number? With all the replies, perhaps I should reconsider myself and study a lot more. :) Okay, I have to admit that I am no sound engineer, so perhaps I should ...
- Fri May 06, 2011 4:43 pm
- Forum: Audio Processing
- Topic: Physically how many sounds can be played simultaneously?
- Replies: 9
- Views: 1761
Physically how many sounds can be played simultaneously?
The question may sound a little vague so allow me to explain: I am not a sound engineer, so I don't know the lower level of how sound flows around the hardware. In a game, for instance, if there are so many gunshots around, you will hear all these "bang bang bang" from everywhere. It is logical that...
- Thu May 05, 2011 4:31 pm
- Forum: Audio Processing
- Topic: making a seamless loopable continuous audio for games
- Replies: 1
- Views: 1346
making a seamless loopable continuous audio for games
I got a sound sample, it's a dentist's drilling sound. I want this sound to be loopable seamlessly for games. Via game programming, the sound will have 3 parts, the starting part, the middle part and the ending part. When the drilling begins, this sound will be played from the start to the end of th...
- Fri Oct 09, 2009 6:15 am
- Forum: Compiling Audacity
- Topic: Problem trying to compile Audacity in Mac. Please help!
- Replies: 2
- Views: 1370
Problem trying to compile Audacity in Mac. Please help!
I have been trying to compile Audacity in Mac, but I got a problem with WxMac. I downloaded the source code of Audacity 1.2.6 from SourceForge, and have been following the compile instruction compile.txt, which is located in the "mac" directory from Audacity 1.2.6. Following the compile.txt, STEP 1:...