Search found 13 matches
- Wed Oct 02, 2013 12:54 pm
- Forum: Audio Processing
- Topic: Dramatically reducing file size of a WAV for an online game
- Replies: 26
- Views: 7742
Re: Dramatically reducing file size of a WAV for an online g
I'd suggest that you get back in touch with the game people and ask them precisely what format they need the music in. You need to know: Number of channels (mono/stereo) Sample rate (usually one of: 8000, 11025, 16000, 22050, 32000, 44100) Bit depth (usually 4, 8, or 16) Bit format (Signed, Unsigne...
- Wed Oct 02, 2013 11:39 am
- Forum: Audio Processing
- Topic: Dramatically reducing file size of a WAV for an online game
- Replies: 26
- Views: 7742
Re: Dramatically reducing file size of a WAV for an online g
I don't think that is possible without looping. 2 minutes, mono, at 8000 Hz sample rate ADPCM encoded WAV (4 bit) comes in at 491.6 kB. That may explain how it was done with the piece of music they have then. I know mine will have to come in bigger as it is a long piece of music to start with. But ...
- Wed Oct 02, 2013 11:15 am
- Forum: Audio Processing
- Topic: Dramatically reducing file size of a WAV for an online game
- Replies: 26
- Views: 7742
Dramatically reducing file size of a WAV for an online game
Hi guys, I've written some music for an online game that comes in at roughly 7mins 20secs and produces a stereo WAV file of around 70MB at 44.1KHZ 16-bit. I've just been told by the game people that the piece they're replacing with mine is in WAV format but is only 400KB in size, and they need mine ...