Search found 2 matches
- Wed Aug 01, 2012 1:46 pm
- Forum: Audio Processing
- Topic: 8-bit fixed point AU decoding
- Replies: 1
- Views: 1232
Re: 8-bit fixed point AU decoding
I know about Import Raw Data. I'm just saying that based on the specs in Wikipedia (http://en.wikipedia.org/wiki/Au_file_format) and that I know that previous iterations of the game used 8-bit unsigned (and that doesn't work now, gives me just noise), and the fact that there's that "10" 32...
- Wed Aug 01, 2012 11:39 am
- Forum: Audio Processing
- Topic: 8-bit fixed point AU decoding
- Replies: 1
- Views: 1232
8-bit fixed point AU decoding
I'm trying to extract audio from a game I own, to maybe be able to listen to it outside of the game, or replace the audio with something of my own. The company that makes the game has gone lengths to hide what the audio is encoded in, but by looking at the hex data I'm pretty sure that it's multiple...